irrlicht/source/Irrlicht/CDepthBuffer.h

65 lines
1.2 KiB
C++

// Copyright (C) 2002-2009 Nikolaus Gebhardt / Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_Z_BUFFER_H_INCLUDED__
#define __C_Z_BUFFER_H_INCLUDED__
#include "IDepthBuffer.h"
namespace irr
{
namespace video
{
class CDepthBuffer : public IDepthBuffer
{
public:
//! constructor
CDepthBuffer(const core::dimension2d<u32>& size);
//! destructor
virtual ~CDepthBuffer();
//! clears the zbuffer
virtual void clear();
//! sets the new size of the zbuffer
virtual void setSize(const core::dimension2d<u32>& size);
//! returns the size of the zbuffer
virtual const core::dimension2d<u32>& getSize() const;
//! locks the zbuffer
virtual void* lock()
{
return (void*) Buffer;
}
//! unlocks the zbuffer
virtual void unlock()
{
}
//! returns pitch of depthbuffer (in bytes)
virtual u32 getPitch() const
{
return Pitch;
}
private:
u8* Buffer;
core::dimension2d<u32> Size;
u32 TotalSize;
u32 Pitch;
};
} // end namespace video
} // end namespace irr
#endif