61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_TRIANGLE_SELECTOR_H_INCLUDED__
|
|
#define __C_TRIANGLE_SELECTOR_H_INCLUDED__
|
|
|
|
#include "ITriangleSelector.h"
|
|
#include "IMesh.h"
|
|
#include "irrArray.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
class ISceneNode;
|
|
|
|
//! Stupid triangle selector without optimization
|
|
class CTriangleSelector : public ITriangleSelector
|
|
{
|
|
public:
|
|
|
|
//! Constructs a selector based on a mesh
|
|
CTriangleSelector(ISceneNode* node);
|
|
|
|
//! Constructs a selector based on a mesh
|
|
CTriangleSelector(IMesh* mesh, ISceneNode* node);
|
|
|
|
//! Constructs a selector based on a bounding box
|
|
CTriangleSelector(core::aabbox3d<f32> box, ISceneNode* node);
|
|
|
|
//! Gets all triangles.
|
|
void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
|
|
const core::matrix4* transform=0) const;
|
|
|
|
//! Gets all triangles which lie within a specific bounding box.
|
|
void getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount,
|
|
const core::aabbox3d<f32>& box, const core::matrix4* transform=0) const;
|
|
|
|
//! Gets all triangles which have or may have contact with a 3d line.
|
|
virtual void getTriangles(core::triangle3df* triangles, s32 arraySize,
|
|
s32& outTriangleCount, const core::line3d<f32>& line,
|
|
const core::matrix4* transform=0) const;
|
|
|
|
//! Returns amount of all available triangles in this selector
|
|
virtual s32 getTriangleCount() const;
|
|
|
|
protected:
|
|
|
|
ISceneNode* SceneNode;
|
|
mutable core::array<core::triangle3df> Triangles;
|
|
};
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
|
|
#endif
|
|
|