irrlicht/source/Irrlicht/MacOSX/CIrrDeviceMacOSX.h
hybrid 7f644d033d Window size fix by Auria. For now we simply check for any error during window creation and bail out safely. This avoids uncontrolled crashes of the app and may be handled by the app logic somehow.
Reordered some of the device attributes and ensured initialization of all values.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3966 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-10-24 09:51:10 +00:00

251 lines
6.8 KiB
C++

// Copyright (C) 2005-2006 Etienne Petitjean
// Copyright (C) 2007-2011 Christian Stehno
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#ifndef __C_IRR_DEVICE_MACOSX_H_INCLUDED__
#define __C_IRR_DEVICE_MACOSX_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OSX_DEVICE_
#include "CIrrDeviceStub.h"
#include "IrrlichtDevice.h"
#include "IImagePresenter.h"
#include "IGUIEnvironment.h"
#include "ICursorControl.h"
#include <OpenGL/OpenGL.h>
#include <map>
class NSWindow;
class NSOpenGLContext;
class NSBitmapImageRep;
namespace irr
{
class CIrrDeviceMacOSX : public CIrrDeviceStub, video::IImagePresenter
{
public:
//! constructor
CIrrDeviceMacOSX(const SIrrlichtCreationParameters& params);
//! destructor
virtual ~CIrrDeviceMacOSX();
//! runs the device. Returns false if device wants to be deleted
virtual bool run();
//! Cause the device to temporarily pause execution and let other processes to run
// This should bring down processor usage without major performance loss for Irrlicht
virtual void yield();
//! Pause execution and let other processes to run for a specified amount of time.
virtual void sleep(u32 timeMs, bool pauseTimer);
//! sets the caption of the window
virtual void setWindowCaption(const wchar_t* text);
//! returns if window is active. if not, nothing need to be drawn
virtual bool isWindowActive() const;
//! Checks if the Irrlicht window has focus
virtual bool isWindowFocused() const;
//! Checks if the Irrlicht window is minimized
virtual bool isWindowMinimized() const;
//! presents a surface in the client area
virtual bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0 );
//! notifies the device that it should close itself
virtual void closeDevice();
//! Sets if the window should be resizable in windowed mode.
virtual void setResizable(bool resize);
//! Returns true if the window is resizable, false if not
virtual bool isResizable() const;
//! Minimizes the window if possible
virtual void minimizeWindow();
//! Maximizes the window if possible.
virtual void maximizeWindow();
//! Restore the window to normal size if possible.
virtual void restoreWindow();
//! Activate any joysticks, and generate events for them.
virtual bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo);
//! \return Returns a pointer to a list with all video modes
//! supported by the gfx adapter.
virtual video::IVideoModeList* getVideoModeList();
//! Get the device type
virtual E_DEVICE_TYPE getType() const
{
return EIDT_OSX;
}
void flush();
void setMouseLocation(int x, int y);
void setResize(int width, int height);
void setCursorVisible(bool visible);
private:
//! create the driver
void createDriver();
//! Implementation of the macos x cursor control
class CCursorControl : public gui::ICursorControl
{
public:
CCursorControl(const core::dimension2d<u32>& wsize, CIrrDeviceMacOSX *device)
: WindowSize(wsize), IsVisible(true), InvWindowSize(0.0f, 0.0f), Device(device), UseReferenceRect(false)
{
CursorPos.X = CursorPos.Y = 0;
if (WindowSize.Width!=0)
InvWindowSize.Width = 1.0f / WindowSize.Width;
if (WindowSize.Height!=0)
InvWindowSize.Height = 1.0f / WindowSize.Height;
}
//! Changes the visible state of the mouse cursor.
virtual void setVisible(bool visible)
{
IsVisible = visible;
Device->setCursorVisible(visible);
}
//! Returns if the cursor is currently visible.
virtual bool isVisible() const
{
return IsVisible;
}
//! Sets the new position of the cursor.
virtual void setPosition(const core::position2d<f32> &pos)
{
setPosition(pos.X, pos.Y);
}
//! Sets the new position of the cursor.
virtual void setPosition(f32 x, f32 y)
{
setPosition((s32)(x*WindowSize.Width), (s32)(y*WindowSize.Height));
}
//! Sets the new position of the cursor.
virtual void setPosition(const core::position2d<s32> &pos)
{
if (CursorPos.X != pos.X || CursorPos.Y != pos.Y)
setPosition(pos.X, pos.Y);
}
//! Sets the new position of the cursor.
virtual void setPosition(s32 x, s32 y)
{
if (UseReferenceRect)
{
Device->setMouseLocation(ReferenceRect.UpperLeftCorner.X + x, ReferenceRect.UpperLeftCorner.Y + y);
}
else
{
Device->setMouseLocation(x,y);
}
}
//! Returns the current position of the mouse cursor.
virtual const core::position2d<s32>& getPosition()
{
return CursorPos;
}
//! Returns the current position of the mouse cursor.
virtual core::position2d<f32> getRelativePosition()
{
if (!UseReferenceRect)
{
return core::position2d<f32>(CursorPos.X * InvWindowSize.Width,
CursorPos.Y * InvWindowSize.Height);
}
return core::position2d<f32>(CursorPos.X / (f32)ReferenceRect.getWidth(),
CursorPos.Y / (f32)ReferenceRect.getHeight());
}
//! Sets an absolute reference rect for calculating the cursor position.
virtual void setReferenceRect(core::rect<s32>* rect=0)
{
if (rect)
{
ReferenceRect = *rect;
UseReferenceRect = true;
// prevent division through zero and uneven sizes
if (!ReferenceRect.getHeight() || ReferenceRect.getHeight()%2)
ReferenceRect.LowerRightCorner.Y += 1;
if (!ReferenceRect.getWidth() || ReferenceRect.getWidth()%2)
ReferenceRect.LowerRightCorner.X += 1;
}
else
UseReferenceRect = false;
}
//! Updates the internal cursor position
void updateInternalCursorPosition(int x,int y)
{
CursorPos.X = x;
CursorPos.Y = y;
}
private:
core::position2d<s32> CursorPos;
core::dimension2d<s32> WindowSize;
core::dimension2d<float> InvWindowSize;
core::rect<s32> ReferenceRect;
CIrrDeviceMacOSX *Device;
bool IsVisible;
bool UseReferenceRect;
};
bool createWindow();
void initKeycodes();
void storeMouseLocation();
void postMouseEvent(void *event, irr::SEvent &ievent);
void postKeyEvent(void *event, irr::SEvent &ievent, bool pressed);
void pollJoysticks();
NSWindow *Window;
CGLContextObj CGLContext;
NSOpenGLContext *OGLContext;
NSBitmapImageRep *SoftwareDriverTarget;
std::map<int,int> KeyCodes;
int DeviceWidth;
int DeviceHeight;
int ScreenWidth;
int ScreenHeight;
u32 MouseButtonStates;
bool IsActive;
bool IsSoftwareRenderer;
bool IsShiftDown;
bool IsControlDown;
bool IsResizable;
};
} // end namespace irr
#endif // _IRR_COMPILE_WITH_OSX_DEVICE_
#endif // __C_IRR_DEVICE_MACOSX_H_INCLUDED__