irrlicht/tests
hybrid 195c746018 Add driver attribute element for AntiAliasing level. This allows to check whether the driver has AA enabled, and which level.
Fix AA setup for OpenGL under windows, where the extension was missing and no error came up due to unsupported feature request. Now, the driver recognizes the missing support and properly sets AA to 0.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3491 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-07 17:58:11 +00:00
..
empty/empty Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes. 2008-11-29 22:35:56 +00:00
media Fix transformation matrices for OpenGL rendering after setRenderTarget. 2010-12-07 16:21:43 +00:00
2dmaterial.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
Makefile Fix compiling on linux/gcc. 2010-07-18 12:07:57 +00:00
anti-aliasing.cpp Add driver attribute element for AntiAliasing level. This allows to check whether the driver has AA enabled, and which level. 2010-12-07 17:58:11 +00:00
archiveReader.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
b3dAnimation.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
burningsVideo.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
collisionResponseAnimator.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
color.cpp Fix function name change from libpng update. 2010-07-18 11:00:28 +00:00
createImage.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
cursorSetVisible.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
disambiguateTextures.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
draw2DImage.cpp Fix transformation matrices for OpenGL rendering after setRenderTarget. 2010-12-07 16:21:43 +00:00
drawPixel.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
drawRectOutline.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
enumerateImageManipulators.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
exports.cpp Slightly reordered the test cases based on resource usage. 2009-11-10 09:14:12 +00:00
fast_atof.cpp Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files. 2009-08-24 09:12:27 +00:00
filesystem.cpp Make sure tests run through again. Also cleaned them up a little removing the memory-leaks. 2010-07-16 20:29:07 +00:00
flyCircleAnimator.cpp Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
guiDisabledMenu.cpp Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files. 2009-08-24 09:12:27 +00:00
irrArray.cpp Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. 2010-01-08 11:46:38 +00:00
irrCoreEquals.cpp Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files. 2009-08-24 09:12:27 +00:00
irrList.cpp Allow getting a ConstIterator from a non-const core:list 2009-12-20 18:43:12 +00:00
irrMap.cpp Add swap functions to irrMath and to the core classes. 2009-12-20 16:55:15 +00:00
irrString.cpp Add test for string operator+= and fix for long type parameters. Bug and fix found by loneboco. 2010-02-08 00:04:26 +00:00
lightMaps.cpp Renamed OctTree to Octree 2009-12-20 22:10:53 +00:00
lights.cpp New test for orthogonal Cameras. 2010-02-06 23:29:21 +00:00
line2dIntersectWith.cpp Merged from trunk, revisions 3366-3387. A few bug fixes all over the place. 2010-09-05 19:33:06 +00:00
loadTextures.cpp Merged from 1.6 branch, revisions 2936:3075. Several bugfixes for GUI, containers, file system. 2009-12-28 10:56:30 +00:00
main.cpp Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
makeColorKeyTexture.cpp Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files. 2009-08-24 09:12:27 +00:00
matrixOps.cpp Fix getRotationDegrees in matrix class as noted by drewbacca 2010-09-07 17:03:54 +00:00
md2Animation.cpp Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase. 2010-02-02 20:53:57 +00:00
meshLoaders.cpp Merge revisions 3139:3171 from 1.7 branch. Many new tests and bug fixes. 2010-01-23 16:53:15 +00:00
meshTransform.cpp Make sure tests run through again. Also cleaned them up a little removing the memory-leaks. 2010-07-16 20:29:07 +00:00
mrt.cpp Add a test case for mrt usage. Based on code by wing64. 2010-09-14 09:26:03 +00:00
orthoCam.cpp Add test for stencil shadows with normal projection matrix. 2010-02-07 11:54:50 +00:00
planeMatrix.cpp Renamed OctTree to Octree 2009-12-20 22:10:53 +00:00
projectionMatrix.cpp Add rogerborg's irrString assignment allocation patch and a testcase. 2009-11-03 16:45:39 +00:00
removeCustomAnimator.cpp Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files. 2009-08-24 09:12:27 +00:00
renderTargetTexture.cpp Fix DirectX issues in tests, start with vector3d comparison tests. 2009-11-10 23:51:30 +00:00
sceneCollisionManager.cpp The following functions will now use a "ISceneNode *" instead of a "const ISceneNode *": 2010-11-21 00:23:09 +00:00
sceneNodeAnimator.cpp Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files. 2009-08-24 09:12:27 +00:00
serializeAttributes.cpp Merged from 1.7 branch, revisions 3300-3357. Huge number of bug fixes, mostly in GUI and serialization. 2010-07-17 22:45:45 +00:00
softwareDevice.cpp Fix function name change from libpng update. 2010-07-18 11:00:28 +00:00
stencilshadow.cpp Add some more tolerance for execution on IntelHD graphics cards. 2010-09-01 14:08:42 +00:00
terrainSceneNode.cpp Add some more tolerance for execution on IntelHD graphics cards. 2010-09-01 14:08:42 +00:00
testDimension2d.cpp Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files. 2009-08-24 09:12:27 +00:00
testGeometryCreator.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
testQuaternion.cpp Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase. 2010-02-02 20:53:57 +00:00
testS3DVertex.cpp Merge revisions 3139:3171 from 1.7 branch. Many new tests and bug fixes. 2010-01-23 16:53:15 +00:00
testUtils.cpp Change image usage. 2009-11-20 16:54:01 +00:00
testUtils.h Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. 2010-01-08 11:46:38 +00:00
testVector2d.cpp Merged from 1.6 branch, revisions 2936:3075. Several bugfixes for GUI, containers, file system. 2009-12-28 10:56:30 +00:00
testVector3d.cpp Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase. 2010-02-02 20:53:57 +00:00
testXML.cpp Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
testaabbox.cpp Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. 2010-01-08 11:46:38 +00:00
tests-last-passed-at.txt Add a generic attribute interface for querying video driver attributes which are not necessarily of type bool. This interface allows to check certain supported features, such as the number of user clip planes, supported lights and textures, MRTs, and other things. The interface might change in the future, but it's fully functional already. The supported attributes are listed in the API docs of the function. 2010-09-12 11:19:42 +00:00
tests-readme.txt Add some more tests docs, and revert some value changes which need different treatment. 2009-11-12 19:49:36 +00:00
tests.cbp Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
tests.workspace https://sourceforge.net/tracker2/?func=detail&aid=2552603&group_id=74339&atid=540678 2009-01-31 17:01:45 +00:00
tests_vc8.sln Changes in 1.6 TA 2009-02-10 15:08:23 +00:00
tests_vc8.vcproj Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
tests_vc9.sln Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. 2010-01-08 11:46:38 +00:00
tests_vc9.vcproj Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
tests_vc10.sln Add the other msvc 2010 project and solution files. Fix all configurations to work as expected. 2010-08-31 16:51:14 +00:00
tests_vc10.vcxproj Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
textureFeatures.cpp Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase. 2010-02-02 20:53:57 +00:00
textureRenderStates.cpp Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
timer.cpp Added a RealTimeDate structure, which can be queried for time and date in human readable form. 2010-09-07 08:22:52 +00:00
transparentMaterials.cpp Rename test file and adapt project files. 2010-09-07 12:02:49 +00:00
triangle3d.cpp Some new tests. 2009-11-10 18:27:01 +00:00
vectorPositionDimension2d.cpp Fix tests. 2009-11-12 17:57:30 +00:00
videoDriver.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
viewPort.cpp Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
writeImageToFile.cpp Make sure tests run through again. Also cleaned them up a little removing the memory-leaks. 2010-07-16 20:29:07 +00:00