irrlicht/include/SParticle.h

49 lines
1.0 KiB
C++

// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __S_PARTICLE_H_INCLUDED__
#define __S_PARTICLE_H_INCLUDED__
#include "vector3d.h"
#include "SColor.h"
namespace irr
{
namespace scene
{
//! Struct for holding particle data
struct SParticle
{
//! Position of the particle
core::vector3df pos;
//! Direction and speed of the particle
core::vector3df vector;
//! Start life time of the particle
u32 startTime;
//! End life time of the particle
u32 endTime;
//! Current color of the particle
video::SColor color;
//! Original color of the particle. That's the color
//! of the particle it had when it was emitted.
video::SColor startColor;
//! Original direction and speed of the particle,
//! the direction and speed the particle had when
//! it was emitted.
core::vector3df startVector;
};
} // end namespace scene
} // end namespace irr
#endif