irrlicht/tests/testGeometryCreator.cpp

75 lines
2.6 KiB
C++

// Copyright (C) 2008-2009 Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
/** Tests that the geometry creator does what it says it does. */
bool testGeometryCreator(void)
{
IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO,
core::dimension2du(160,120), 32);
if (!device)
return false;
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
(void)smgr->addCameraSceneNode(0, vector3df(0, 0, -50));
const IGeometryCreator * geom = smgr->getGeometryCreator();
ITexture * wall = driver->getTexture("../media/wall.bmp");
SMaterial material;
material.Lighting = false;
material.TextureLayer[0].Texture = wall;
IMeshSceneNode * node = smgr->addMeshSceneNode(
geom->createHillPlaneMesh(dimension2df(10, 5), dimension2du(5, 5),
&material, 10, dimension2df(2, 2), dimension2df(3, 3)), 0, -1,
vector3df(0, 10, 0), vector3df(-60, 0, 0));
node = smgr->addMeshSceneNode(geom->createArrowMesh(4, 8, 10, 6, 3, 6,
SColor(255, 255, 0, 0), SColor(255, 0, 255, 0)),
0, -1, vector3df(-10, -20, 0));
node->setMaterialFlag(video::EMF_LIGHTING, false);
node = smgr->addMeshSceneNode(geom->createConeMesh(5.f, 10.f, 16), 0, -1, vector3df(-35, -20, 0));
node->setMaterialFlag(video::EMF_LIGHTING, false);
node->setMaterialTexture(0, wall);
node = smgr->addMeshSceneNode(geom->createCubeMesh(), 0, -1, vector3df(-20, -20, 0));
node->setMaterialFlag(video::EMF_LIGHTING, false);
node->setMaterialTexture(0, wall);
node = smgr->addMeshSceneNode(geom->createCylinderMesh(3, 10, 16), 0, -1, vector3df(0, -20, 10), core::vector3df(45,0,0));
node->setMaterialFlag(video::EMF_LIGHTING, false);
node->setMaterialTexture(0, wall);
node = smgr->addMeshSceneNode(geom->createSphereMesh(), 0, -1, vector3df(10, -15, 0));
node->setMaterialFlag(video::EMF_LIGHTING, false);
node->setMaterialTexture(0, wall);
node = smgr->addMeshSceneNode(geom->createVolumeLightMesh(), 0, -1, vector3df(20, -20, -10));
node->setMaterialFlag(video::EMF_LIGHTING, false);
node->setMaterialTexture(0, wall);
node->setScale(core::vector3df(4.f,4.f,4.f));
bool result = false;
device->run();
if (driver->beginScene(true, true, video::SColor(0, 80, 80, 80)))
{
smgr->drawAll();
driver->endScene();
result = takeScreenshotAndCompareAgainstReference(driver, "-testGeometryCreator.png", 99.999f);
}
device->drop();
return result;
}