irrlicht/include/IParticleEmitter.h

127 lines
4.0 KiB
C++

// Copyright (C) 2002-2008 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_PARTICLE_EMITTER_H_INCLUDED__
#define __I_PARTICLE_EMITTER_H_INCLUDED__
#include "IAttributeExchangingObject.h"
#include "SParticle.h"
namespace irr
{
namespace scene
{
//! Types of built in particle emitters
enum E_PARTICLE_EMITTER_TYPE
{
EPET_POINT = 0,
EPET_ANIMATED_MESH,
EPET_BOX,
EPET_CYLINDER,
EPET_MESH,
EPET_RING,
EPET_SPHERE,
EPET_COUNT
};
//! Names for built in particle emitters
const c8* const ParticleEmitterTypeNames[] =
{
"Point",
"AnimatedMesh",
"Box",
"Cylinder",
"Mesh",
"Ring",
"Sphere",
0
};
//! A particle emitter for using with particle systems.
/** A Particle emitter emitts new particles into a particle system.
*/
class IParticleEmitter : public virtual io::IAttributeExchangingObject
{
public:
//! Prepares an array with new particles to emitt into the system
/** \param now Current time.
\param timeSinceLastCall Time elapsed since last call, in milliseconds.
\param outArray Pointer which will point to the array with the new
particles to add into the system.
\return Amount of new particles in the array. Can be 0. */
virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray) = 0;
//! Set direction the emitter emits particles
virtual void setDirection( const core::vector3df& newDirection ) = 0;
//! Set minimum number of particles the emitter emits per second
virtual void setMinParticlesPerSecond( u32 minPPS ) = 0;
//! Set maximum number of particles the emitter emits per second
virtual void setMaxParticlesPerSecond( u32 maxPPS ) = 0;
//! Set minimum starting color for particles
virtual void setMinStartColor( const video::SColor& color ) = 0;
//! Set maximum starting color for particles
virtual void setMaxStartColor( const video::SColor& color ) = 0;
//! Set the maximum starting size for particles
virtual void setMaxStartSize( const core::dimension2df& size ) = 0;
//! Set the minimum starting size for particles
virtual void setMinStartSize( const core::dimension2df& size ) = 0;
//! Get direction the emitter emits particles
virtual const core::vector3df& getDirection() const = 0;
//! Get the minimum number of particles the emitter emits per second
virtual u32 getMinParticlesPerSecond() const = 0;
//! Get the maximum number of particles the emitter emits per second
virtual u32 getMaxParticlesPerSecond() const = 0;
//! Get the minimum starting color for particles
virtual const video::SColor& getMinStartColor() const = 0;
//! Get the maximum starting color for particles
virtual const video::SColor& getMaxStartColor() const = 0;
//! Get the maximum starting size for particles
virtual const core::dimension2df& getMaxStartSize() const = 0;
//! Get the minimum starting size for particles
virtual const core::dimension2df& getMinStartSize() const = 0;
//! Writes attributes of the object.
/** Implement this to expose the attributes of your scene node animator for
scripting languages, editors, debuggers or xml serialization purposes. */
virtual void serializeAttributes(io::IAttributes* out,
io::SAttributeReadWriteOptions* options=0) const {}
//! Reads attributes of the object.
/** Implement this to set the attributes of your scene node animator for
scripting languages, editors, debuggers or xml deserialization purposes.
\param startIndex start index where to start reading attributes.
\param in The attributes to work with.
\param options Additional options.
\return Last index of an attribute read by this affector */
virtual s32 deserializeAttributes(s32 startIndex, io::IAttributes* in,
io::SAttributeReadWriteOptions* options=0) { return 0; }
//! Get emitter type
virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_POINT; }
};
typedef IParticleEmitter IParticlePointEmitter;
} // end namespace scene
} // end namespace irr
#endif