irrlicht/source/Irrlicht/CSceneNodeAnimatorFlyStraig...

59 lines
1.5 KiB
C++

// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED__
#define __C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED__
#include "ISceneNode.h"
namespace irr
{
namespace scene
{
class CSceneNodeAnimatorFlyStraight : public ISceneNodeAnimator
{
public:
//! constructor
CSceneNodeAnimatorFlyStraight(const core::vector3df& startPoint,
const core::vector3df& endPoint,
u32 timeForWay,
bool loop, u32 now);
//! destructor
virtual ~CSceneNodeAnimatorFlyStraight();
//! animates a scene node
virtual void animateNode(ISceneNode* node, u32 timeMs);
//! Writes attributes of the scene node animator.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
//! Reads attributes of the scene node animator.
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
//! Returns type of the scene node animator
virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_FLY_STRAIGHT; }
private:
void recalculateImidiateValues();
core::vector3df Start;
core::vector3df End;
core::vector3df Vector;
f32 WayLength;
f32 TimeFactor;
u32 StartTime;
u32 TimeForWay;
bool Loop;
};
} // end namespace scene
} // end namespace irr
#endif