124 lines
4.1 KiB
C++
124 lines
4.1 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
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#define __C_PARTICLE_CYLINDER_EMITTER_H_INCLUDED__
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#include "IParticleCylinderEmitter.h"
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#include "irrArray.h"
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namespace irr
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{
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namespace scene
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{
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//! A default box emitter
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class CParticleCylinderEmitter : public IParticleCylinderEmitter
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{
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public:
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//! constructor
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CParticleCylinderEmitter(
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const core::vector3df& center, f32 radius,
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const core::vector3df& normal, f32 length,
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bool outlineOnly = false, const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
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u32 minParticlesPerSecond = 20,
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u32 maxParticlesPerSecond = 40,
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const video::SColor& minStartColor = video::SColor(255,0,0,0),
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const video::SColor& maxStartColor = video::SColor(255,255,255,255),
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u32 lifeTimeMin=2000,
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u32 lifeTimeMax=4000,
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s32 maxAngleDegrees=0);
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//! Prepares an array with new particles to emitt into the system
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//! and returns how much new particles there are.
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virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray);
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//! Set the center of the radius for the cylinder, at one end of the cylinder
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virtual void setCenter( const core::vector3df& center ) { Center = center; }
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//! Set the normal of the cylinder
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virtual void setNormal( const core::vector3df& normal ) { Normal = normal; }
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//! Set the radius of the cylinder
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virtual void setRadius( f32 radius ) { Radius = radius; }
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//! Set the length of the cylinder
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virtual void setLength( f32 length ) { Length = length; }
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//! Set whether or not to draw points inside the cylinder
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virtual void setOutlineOnly( bool outlineOnly ) { OutlineOnly = outlineOnly; }
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//! Set direction the emitter emits particles
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virtual void setDirection( const core::vector3df& newDirection ) { Direction = newDirection; }
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//! Set direction the emitter emits particles
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virtual void setMinParticlesPerSecond( u32 minPPS ) { MinParticlesPerSecond = minPPS; }
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//! Set direction the emitter emits particles
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virtual void setMaxParticlesPerSecond( u32 maxPPS ) { MaxParticlesPerSecond = maxPPS; }
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//! Set direction the emitter emits particles
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virtual void setMinStartColor( const video::SColor& color ) { MinStartColor = color; }
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//! Set direction the emitter emits particles
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virtual void setMaxStartColor( const video::SColor& color ) { MaxStartColor = color; }
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//! Get the center of the cylinder
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virtual const core::vector3df& getCenter() const { return Center; }
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//! Get the normal of the cylinder
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virtual const core::vector3df& getNormal() const { return Normal; }
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//! Get the radius of the cylinder
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virtual f32 getRadius() const { return Radius; }
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//! Get the center of the cylinder
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virtual f32 getLength() const { return Length; }
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//! Get whether or not to draw points inside the cylinder
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virtual bool getOutlineOnly() const { return OutlineOnly; }
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//! Gets direction the emitter emits particles
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virtual const core::vector3df& getDirection() const { return Direction; }
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//! Gets direction the emitter emits particles
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virtual u32 getMinParticlesPerSecond() const { return MinParticlesPerSecond; }
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//! Gets direction the emitter emits particles
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virtual u32 getMaxParticlesPerSecond() const { return MaxParticlesPerSecond; }
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//! Gets direction the emitter emits particles
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virtual const video::SColor& getMinStartColor() const { return MinStartColor; }
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//! Gets direction the emitter emits particles
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virtual const video::SColor& getMaxStartColor() const { return MaxStartColor; }
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private:
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core::array<SParticle> Particles;
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core::vector3df Center;
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core::vector3df Normal;
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f32 Radius;
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f32 Length;
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bool OutlineOnly;
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core::vector3df Direction;
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u32 MinParticlesPerSecond, MaxParticlesPerSecond;
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video::SColor MinStartColor, MaxStartColor;
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u32 MinLifeTime, MaxLifeTime;
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u32 Time;
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u32 Emitted;
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s32 MaxAngleDegrees;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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