irrlicht/source/Irrlicht/CImageLoaderWAL.h

64 lines
1.2 KiB
C++

/*
Thanks to:
Max McGuire for his Flipcode article about WAL textures
Nikolaus Gebhardt for the Irrlicht 3D engine
*/
#ifndef __C_IMAGE_LOADER_WAL_H_INCLUDED__
#define __C_IMAGE_LOADER_WAL_H_INCLUDED__
#include "IImageLoader.h"
namespace irr
{
namespace video
{
#ifdef _MSC_VER
# pragma pack( push, packing )
# pragma pack( 1 )
# define PACK_STRUCT
#elif defined( __GNUC__ )
# define PACK_STRUCT __attribute__((packed))
#else
# error compiler not supported
#endif
struct SWALHeader {
char FrameName[32];
u32 ImageWidth;
u32 ImageHeight;
s32 MipmapOffset[4];
char NextFrameName[32];
u32 Flags; // surface properties, i.e. slick, sky, nodraw
u32 Contents; // i.e. solid, clip, area portal
u32 Value; // light
} PACK_STRUCT;
#ifdef _MSC_VER
# pragma pack( pop, packing )
#endif
#undef PACK_STRUCT
class CImageLoaderWAL : public irr::video::IImageLoader
{
public:
virtual bool isALoadableFileExtension(const c8* fileName) const;
virtual bool isALoadableFileFormat(irr::io::IReadFile* file) const;
virtual irr::video::IImage* loadImage(irr::io::IReadFile* file) const;
private:
static s32 DefaultPaletteQ2[256];
};
}
}
#endif