55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_SCENE_NODE_ANIMATOR_TEXTURE_H_INCLUDED__
|
|
#define __C_SCENE_NODE_ANIMATOR_TEXTURE_H_INCLUDED__
|
|
|
|
#include "irrArray.h"
|
|
#include "ISceneNode.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
class CSceneNodeAnimatorTexture : public ISceneNodeAnimator
|
|
{
|
|
public:
|
|
|
|
//! constructor
|
|
CSceneNodeAnimatorTexture(const core::array<video::ITexture*>& textures,
|
|
s32 timePerFrame, bool loop, u32 now);
|
|
|
|
//! destructor
|
|
virtual ~CSceneNodeAnimatorTexture();
|
|
|
|
//! animates a scene node
|
|
virtual void animateNode(ISceneNode* node, u32 timeMs);
|
|
|
|
//! Writes attributes of the scene node animator.
|
|
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0);
|
|
|
|
//! Reads attributes of the scene node animator.
|
|
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
|
|
|
|
//! Returns type of the scene node animator
|
|
virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_TEXTURE; }
|
|
|
|
private:
|
|
|
|
void clearTextures();
|
|
|
|
core::array<video::ITexture*> Textures;
|
|
u32 TimePerFrame;
|
|
u32 StartTime;
|
|
u32 EndTime;
|
|
bool Loop;
|
|
};
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
#endif
|
|
|