188 lines
4.8 KiB
C++
188 lines
4.8 KiB
C++
// Copyright (C) 2002-2007 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CLightSceneNode.h"
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#include "IVideoDriver.h"
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#include "ISceneManager.h"
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#include "ICameraSceneNode.h"
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#include "os.h"
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namespace irr
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{
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namespace scene
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{
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//! constructor
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CLightSceneNode::CLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
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const core::vector3df& position, video::SColorf color,f32 radius)
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: ILightSceneNode(parent, mgr, id, position)
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{
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#ifdef _DEBUG
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setDebugName("CLightSceneNode");
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#endif
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LightData.Radius = radius;
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LightData.DiffuseColor = color;
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// set some useful specular color
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LightData.SpecularColor = color.getInterpolated(video::SColor(255,255,255,255),0.7f);
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}
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CLightSceneNode::~CLightSceneNode()
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{
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}
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//! pre render event
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void CLightSceneNode::OnRegisterSceneNode()
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{
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doLightRecalc ();
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if (IsVisible )
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{
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SceneManager->registerNodeForRendering(this, ESNRP_LIGHT);
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ISceneNode::OnRegisterSceneNode();
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}
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}
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//! render
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void CLightSceneNode::render()
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{
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video::IVideoDriver* driver = SceneManager->getVideoDriver();
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if (!driver)
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return;
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if ( DebugDataVisible & scene::EDS_BBOX )
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{
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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video::SMaterial m;
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m.Lighting = false;
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driver->setMaterial(m);
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switch ( LightData.Type )
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{
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case video::ELT_POINT:
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driver->draw3DBox(BBox, LightData.DiffuseColor.toSColor());
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break;
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case video::ELT_DIRECTIONAL:
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driver->draw3DLine(core::vector3df ( 0.f, 0.f, 0.f ),
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core::vector3df ( 0.f, 0.f, 0.f ) + (LightData.Position * 10.f ),
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LightData.DiffuseColor.toSColor()
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);
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break;
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}
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}
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driver->addDynamicLight(LightData);
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}
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//! returns the light data
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void CLightSceneNode::setLightData(const video::SLight& light)
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{
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LightData = light;
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ISceneNode::setPosition(light.Position);
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ISceneNode::updateAbsolutePosition ();
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}
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//! \return Returns the light data.
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video::SLight& CLightSceneNode::getLightData()
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{
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return LightData;
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}
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//! returns the axis aligned bounding box of this node
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const core::aabbox3d<f32>& CLightSceneNode::getBoundingBox() const
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{
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return BBox;
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}
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void CLightSceneNode::doLightRecalc()
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{
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switch ( LightData.Type )
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{
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case video::ELT_POINT:
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{
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f32 r = LightData.Radius * LightData.Radius * 0.5f;
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BBox.MaxEdge.set ( r, r, r );
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BBox.MinEdge.set ( -r, -r, -r );
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setAutomaticCulling ( scene::EAC_BOX );
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LightData.Position = getAbsolutePosition();
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} break;
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case video::ELT_DIRECTIONAL:
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BBox.reset ( 0, 0, 0 );
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setAutomaticCulling ( scene::EAC_OFF );
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// misuse Position as direction..
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LightData.Position = getAbsolutePosition();
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LightData.Position.invert();
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if ( LightData.Position.getLengthSQ() == 0.0 )
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{
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LightData.Position.set ( 0.f, -1.f, 0.f );
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os::Printer::log ( "Invalid Directional Light Direction" );
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}
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else
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{
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LightData.Position.normalize();
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}
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break;
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}
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}
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//! Writes attributes of the scene node.
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void CLightSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options)
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{
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ILightSceneNode::serializeAttributes(out, options);
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out->addColorf ("AmbientColor", LightData.AmbientColor);
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out->addColorf ("DiffuseColor", LightData.DiffuseColor);
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out->addColorf ("SpecularColor", LightData.SpecularColor);
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out->addFloat ("Radius", LightData.Radius);
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out->addBool ("CastShadows", LightData.CastShadows);
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out->addEnum ("LightType", LightData.Type, video::LightTypeNames);
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}
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//! Reads attributes of the scene node.
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void CLightSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
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{
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LightData.AmbientColor = in->getAttributeAsColorf("AmbientColor");
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LightData.DiffuseColor = in->getAttributeAsColorf("DiffuseColor");
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LightData.SpecularColor = in->getAttributeAsColorf("SpecularColor");
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LightData.Radius = in->getAttributeAsFloat("Radius");
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LightData.CastShadows = in->getAttributeAsBool("CastShadows");
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LightData.Type = (video::E_LIGHT_TYPE)in->getAttributeAsEnumeration("LightType", video::LightTypeNames);
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ILightSceneNode::deserializeAttributes(in, options);
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}
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//! Creates a clone of this scene node and its children.
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ISceneNode* CLightSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager)
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{
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if (!newParent) newParent = Parent;
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if (!newManager) newManager = SceneManager;
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CLightSceneNode* nb = new CLightSceneNode(newParent,
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newManager, ID, RelativeTranslation, LightData.DiffuseColor, LightData.Radius);
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nb->cloneMembers(this, newManager);
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nb->LightData = LightData;
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nb->BBox = BBox;
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nb->drop();
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return nb;
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}
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} // end namespace scene
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} // end namespace irr
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