hybrid
5e4d495dcc
Bump copyright dates to 2011.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3556 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-14 13:24:40 +00:00
hybrid
e5488e1777
Support separate U and V texture wrap modes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2872 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-16 15:58:54 +00:00
hybrid
17bc727e31
Add mirror texture wrap modes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2870 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-16 14:59:58 +00:00
hybrid
3ef1b18308
Fix eol-style for all code files to CRLF for simpler file handling.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2525 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-30 07:58:33 +00:00
hybrid
7e5822ec2c
Fix eol-style for all code files to native.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2521 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-29 11:45:59 +00:00
hybrid
0d8210fa44
Add Mipmap LOD Bias to texture layers.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2133 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-23 17:08:39 +00:00
hybrid
7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2072 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-14 12:37:51 +00:00
hybrid
e7ced16d04
Made the Anisotropic Filter degree configurable via the SMaterialLayer member which had been a bool formerly. Using the setFlag in SMaterial should still give MaxAnisotropy level as before.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2034 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-05 00:30:11 +00:00
hybrid
386a18b566
Merged revisions 1652:1682 from the 1.4 branch: Code layout changes in the examples and SMaterial checks for self-assignment.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1683 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-04 14:47:51 +00:00
hybrid
529b6f0f3c
Merged revisions 1543:1559 from 1.4 branch. Mainly zbuffer issues and the TextureMatrix allocator patch.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1560 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-09-12 15:19:19 +00:00
hybrid
cdffc4a5d6
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1353 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 11:51:37 +00:00
hybrid
755e117078
Merged from 1.4 branch revisions 1316:1328.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1329 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-04-29 11:34:54 +00:00
hybrid
0e63486fbe
Merged revisions 1309:1314 from 1.4 branch.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1315 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-04-12 23:02:15 +00:00
engineer_apple
201ce2c119
-------------------------------------------
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Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
Removed the seperate rendering states for quake3 Shader Scene Nodes.
Nodes are now solid or transparent. ( but still more states are needed )
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1046 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:35:29 +00:00
hybrid
68cd81b194
Split texture layer properties from SMaterial. Changed all texture access etc. in source code and examples. There is also a method to access textures now, which would allow to grab and drop them...
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Also disabled dx8 by default.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@992 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-20 15:33:36 +00:00