Commit Graph

32 Commits (f7d337d31706b8cc0244fa62813d8f5a78902608)

Author SHA1 Message Date
bitplane ed5344f5e8 Added minimum timelines for removing deprecated methods.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3598 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-19 09:22:58 +00:00
bitplane 54356391a2 Removed getMS3DJointNode, getXJointNode, and EGDS_MESSAGE_BOX_MAX_TEST_WIDTH. Added deprecated warnings to some more methods, plus a couple of doc string fixes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3593 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-14 15:59:05 +00:00
hybrid 5e4d495dcc Bump copyright dates to 2011.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3556 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-14 13:24:40 +00:00
hybrid 96310b964d Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3198 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-02-02 20:53:57 +00:00
hybrid 675fd7637e Merge revisions 3139:3171 from 1.7 branch. Many new tests and bug fixes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3172 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-01-23 16:53:15 +00:00
hybrid 372161fa0c Fix missing include.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2857 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-13 14:43:04 +00:00
hybrid f3bf8b1f2b Fix createMeshWith1TCoords to avoid vertex duplication.
Add a new VertexManipulator interface, which allows to easily add manipulators. Several existing methods have been replaced by this interface. 
Further manipulation schemes will be added later.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2856 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-13 13:46:12 +00:00
hybrid 7713cddaf8 Merged revisions 2748:2778 from branch 1.6. A few bug fixes (wrong drop/grab, normals handling, rotation animator) and many doc fixes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2780 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-02 10:27:15 +00:00
hybrid 275874afb1 Merged from 1.6 branch, revisions 2684:2747. Windows serialization fix. Memleak in STL and LWO loader fixed. CursorControl under Windows fixed. CE compilation fixed. Example 21 for Linux fixed. IFileSystem and IFileList additions. Toolbar::addButton fixed. Device::run fixed. Anti-Aliasing on debug rendering disabled. Documenation updated.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2748 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-23 18:06:57 +00:00
hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2525 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-30 07:58:33 +00:00
hybrid 7e5822ec2c Fix eol-style for all code files to native.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2521 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-29 11:45:59 +00:00
engineer_apple 2340f9b849 Changes in 1.6 TA
- PixelBlend16 and PixelBlend16_simd are working for the new rules.
	- bugfix. CLightSceneNode didn't correctly update it's attributes
	
		Lighting Linear Attenuation.	= 1.f / radius
		
		The Example loadirr files set the lightscene radius to 1000.f but
		stays on the previous default attentuation with the older radius 100 -> 1.f / 100
		so the examples looks golden-brown.
		
		Now the radius is correctly!! set to the attenuation of 1.f/1000.f because the
		file doesn't have special attenuation. and now it looks more yellow.
		can anybody show me a correct screenshot for this file;-)? Niko?
		
		Or is this behavior the default lighting?. then it would be
		a fixed constant linear attenuation of 0.01f;-). Please clearify
		For now i didn't fixed it
		
		
		I encountered this behavior because i ( burning video ) used the original radius
		for calculations and so i've found that radius != 1.f / linearAttenuation but
		in the LightSceneNode this formula was used.. confused;-)
		

	- vector template and equals tests
		as working with the test suits i cleaned the template behavior (mixed types are
		used in the templates) and added all missing special math function with their coressponding type
		I also set the equal test for s32 to behave like the f32 routine.

		The function equals always implements a weak test.		
		that means a tolerance MUST always be used if you use the equal function. default is 1.
		you can set it to zero a==b-> equals ( a, b, 0 ) but do it explicit like you have to
		for floating compare. This is important when irrlicht is going to use special hardware
		math acceleration on a per function base, like sse2, or the other way round fixpoint.
	
	- VideoDriver drawPixel
		The HW renderes are using the alpha components for blending.
		The Software Renderes and image loaders are using CImage::setPixel copy. 
		so setPixel is engaged to either blends or copy the pixel
		default: false
	- Burningvideo
		added RenderMaterial EMT_SPHERE_MAP
			pushed burningsvideo to 0.43
		added RenderMaterial EMT_REFLECTION_2_LAYER
			pushed burningsvideo to 0.44
		set	EMT_TRANSPARENT_ALPHA_CHANNEL_REF
			to use AlphaRef 0.5 like Direct3D
			
		One Note: in OpenGL there is know difference between sphere_map and reflection layer
		both using GL_TEXTURE_GEN_MODE GL_SPHERE_MAP, whereas in d3d one time using camera_normal
		on sphere and reflection on refletcion_layer.
		
		The visual difference is that on sphere map the "image is not moving" when you rotate the 
		viewer. For Buring i took the opengl visual. always moving
				

	- rename quake3 SEntity to IEntity to be confom with IShader
		even IShader and IEntity are none pure virtual interfaces
		like most irrlicht objects


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2207 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-10 15:08:23 +00:00
engineer_apple c130d56b76 Changes in 1.6 TA
- fixed createMeshWith2TCoords
		normals were missing during copy. 
	- addded
		//! Creates a copy of the mesh, which will only consist of S3DVertex vertices.
		IMesh* CMeshManipulator::createMeshWith1TCoords(IMesh* mesh) const

	- added io::IFileSystem* CSceneManager::getFileSystem()
		for preparing to remove the (mostly) unnecessary double member variables
		in many loaders

	-	added virtual const c8* ISceneManager::getAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type);
		to the SceneManger Interface. just like getTypeName is public
	
	- added CSceneNodeAnimatorFlyCircle::radiusEllipsoid.
		if radiusEllipsoid == 0 the default circle animation is done
		else radiusEllipsoid forms the b-axe of the ellipsoid.
		
		-> gummiball bouncing
		
	- added ISceneManager::createFlyStraightAnimator variable bool ping-pong
		used in loop mode to device if start from beginning ( default ) or make ping-pong
		
		-> straight bouncing

	- changed IFileSystem::registerFileArchive
		remove the index of the hiarchy and added a new interface method
	
		//! move the hirarchy of the filesystem. moves sourceIndex relative up or down
		virtual bool moveFileArchive( u32 sourceIndex, s32 relative ) = 0;
	
	 	
	- bugfix and changes in
		SViewFrustum::SViewFrustum
		wrong size of Matrices copy. This bug must be ages old... (typo)
		detected during resizing the Matrices. removed obsolute Matrices
		renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_FRUSTUM
		
		therefore also changed SViewFrustum::setTransformState to not tap
		in the pitfall again of wrong memory...
		and renamed it to getTransform, like in the driver
		and Matrices private
		
	- OpenGL:
		Specular 
	- moved
		//! EMT_ONETEXTURE_BLEND: has BlendFactor Alphablending
		inline bool textureBlendFunc_hasAlpha ( E_BLEND_FACTOR factor ) const
		from the material renderes ( 3x declared ) to SMaterial.h

	- updated managed light example to use standard driver selection
	- BurningsVideo
		- LightModel reworked.
			Point Light & Direction Light works for Diffuse Color as aspected
			Specular and Fog still have problems ( needs new pixel shader )
			pushed burningsvideo to 0.42 for this major step

		-	removed obsolete matrix transformations
			renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_BURNING

			
	- cleaned line3d.h vector3d.h template behavior.
		many mixed f32/f64 implementations are here. i'm not sure if this should be
		the default behavior to use f64 for example for 1.0/x value, because they
		benefit from more precisions, but in my point of view the user is responsible
		of choosing a vector3d<f32> or vector3d<f64>.
	- added core::squareroot to irrmath.h
		-> for having candidates for faster math in the same file
	- added AllowZWriteOnTransparent from SceneManager to burningsvideo	
		Following SceneManger guideline
	-added hasAlpha() to ITexture
		This info can be used for e.q to downgrade a transparent alpha channel blit
		to add if the texture has no alpha channel.
	


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2199 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-05 15:33:55 +00:00
hybrid 543407812f Added another parameter for the new planar mapping operator
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2189 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-02 22:08:31 +00:00
hybrid 57c16f70d8 Added new makePlanarMapping method with one major axis for the whole mesh buffer, and different resolutions in S and T.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2181 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-01 23:43:44 +00:00
hybrid 0e00187fdd Aded a meshbuffer version of makePlanarTextureMapping.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2171 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-30 17:40:09 +00:00
hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2072 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-14 12:37:51 +00:00
Rogerborg 604d2fd754 Replace possessive "it's" with the grammatically correct "its".
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1756 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-15 00:42:45 +00:00
hybrid b5d6000f8d Added new mMeshManipulator method scaleTCoords to scale texture coords of a mesh. Added two new access methods to texture coords of vertices of a meshbuffer. This allowed to replace the template for planar mapping as well.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1479 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-09 12:04:56 +00:00
hybrid 69389d0c9e Renamed scaleMesh to scale, added support for meshbuffer scaling.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1478 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-09 10:34:58 +00:00
hybrid 0f278fa5ed Added a meshbuffer transform method and renamed the transformMesh method to transform.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1419 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-07-17 09:09:30 +00:00
hybrid a0709c155f Fixed a bug in the terrain mesh generation.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1408 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-07-08 11:26:39 +00:00
hybrid 2843b8b583 Added generation of tangent space which can keep the original normals, by ryanclark. Note that inaccuracies of the tangent space may arise if you keep the original tangents. Angle weighted smoothing seems to be bogus, maybe indices are wrong.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1392 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-06-20 12:45:05 +00:00
hybrid 23949554cd Added angleweighted and smoothed generation of tangent space, by ryanclark.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1391 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-06-20 12:20:15 +00:00
hybrid 05cdfb61ab Added angleweighted smoothing of normals, by ryanclark.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1389 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-06-20 08:34:39 +00:00
hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1353 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 11:51:37 +00:00
hybrid e7393eddc7 Added a Mesh to 2TCoords converter.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1010 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-28 21:11:30 +00:00
hybrid f74f7586e2 Some more constification, but still not done. Now we have also SEvent in OnEvent as const ref, so most user apps will need some kind of upgrade for the new library version.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@964 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-16 23:41:55 +00:00
bitplane e87832050e added IMeshManipulator::createMeshWelded to copy a mesh with welded vertices. removed IAnimatedMeshX from the vc8 project.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@944 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-11 21:47:32 +00:00
irrlicht b85584c8e1 renamed IUnknown to IReferenceCounted
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@916 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-07 06:11:47 +00:00
hybrid 74f1e2e9e3 Enhanced the meshbuffer interface. moved the recalculateBoundingBox from MeshManipulator to IMeshBuffer by exposing the already existing methods. Some initial append methods added.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@833 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-08-13 23:53:12 +00:00
bitplane c00ce1d372 Moved everything to /trunk
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00