ITriangleSelector::getSceneNodeForTriangle, ISceneNodeAnimatorCollisionResponse::getCollisionNode, ISceneCollisionManager::getCollisionPoint and ISceneCollisionManager::getCollisionResultPosition.
As collision functions often are followed by changing node positions users where so far forced to using const_casts (found by Greenya).
(This will lead once more to many post about correct getCollisionResultPosition usage, but can't be helped - those consts were too restricitive, sorry)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3442 dfc29bdd-3216-0410-991c-e03cc46cb475
Revert my previous ITriangleSelector patch and implement garritg's great idea about retrieving an ISceneNode by index. Add an out parameter to ISceneCollisionManager::getCollisionPoint() to return the hit scene node. This is an API breaking change; the test and example apps have been updated.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2125 dfc29bdd-3216-0410-991c-e03cc46cb475
Extend ITriangleSelector::getTriangles() to allow for returning multiple groups of triangles from individual scene nodes. By default, the 1.5 behaviour will be preserved, and all triangles from all nodes will be returned, even for IMetaTriangleSelectors. Regression tests confirm this.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2124 dfc29bdd-3216-0410-991c-e03cc46cb475