Commit Graph

29 Commits (ef33d9b05163a582bdfb023f091be4da2460355b)

Author SHA1 Message Date
lukeph 0c4a4ea53c Possible problem with scaling, reported by gbox here: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=30175
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1635 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-10-17 05:42:14 +00:00
hybrid 0879f07be7 The real bbox fix from tprochownik.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1611 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-10-01 21:07:45 +00:00
hybrid 28dbc4bec4 Defer bbox calculation of skinned mesh as suggested by tprochownik.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1603 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-09-30 14:41:22 +00:00
lukeph e903f2ca6b -Made drivers update vertex and index VBOs independently. Massive speed up for terrain nodes. Interface isn’t so clean yet, but will be when vertex and index buffers are separated.
-fixed a rendering state bug, in openGL and directx drivers, while changing from 3d to 2d rendering.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1403 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-07-07 05:20:39 +00:00
hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1353 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 11:51:37 +00:00
hybrid e7add51880 Merged from 1.4 branch revisions 1272:1279
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1280 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-03-05 00:02:00 +00:00
hybrid 93bf946053 Some coding style changes, made one method const.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1242 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-02-12 15:31:35 +00:00
lukeph 199c83dab5 fixed a bug in skinnedMesh
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1150 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-01-03 13:36:54 +00:00
lukeph e11859e83c let skinnedMesh software animate with VBOs, other small changes with VBOs, left in debug output
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1104 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-07 15:25:07 +00:00
hybrid d9abe1d946 Fixes to make VBOs actually work in OpenGL. Need more improvements, though. Minor fixes in other files.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1103 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-06 16:26:14 +00:00
hybrid b2f55c369b Let md2 animate even with hw buffers.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1098 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-05 21:10:36 +00:00
lukeph 8bd0195372 CSkinnedMesh::setHardwareSkinning was not returning a value.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1081 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-03 10:06:01 +00:00
hybrid eed5ae57a0 Merged with 1.4 branch (rev 1051:1075).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1077 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-02 20:20:41 +00:00
lukeph 5ecaaedbf8 added ISkinnedMesh::setHardwareSkinning(bool on),
right now this only disables software skinning so that hardware skinning can be done externally

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1076 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-02 03:36:11 +00:00
lukeph 968c611d6a -fixed bug with joints being one frame off updating their AbsolutePositions when transiting, pointed out by shogun
-optimized CSkinnedMesh::buildAll_LocalAnimatedMatrices()

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1069 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-27 14:05:57 +00:00
lukeph 9611bd19bb -fix in:
bool CAnimatedMeshSceneNode::removeChild(ISceneNode* child)
found by ssexton

-added requested getJointCount() in AnimatedMeshSceneNode, which simply calls getJointCount on the held mesh

-added CSkinnedMesh::isStatic()

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1051 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-14 07:35:40 +00:00
lukeph 98f8e5317c support for positioning joints at an absolute position. Without this support, doing ragdolls would require the inverse of a matrix (slow)
I'll write a tutorial in the wiki for this.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1016 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-02 04:01:08 +00:00
hybrid 8ac0921468 Removed debug output
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@976 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-18 12:45:21 +00:00
hybrid be0a677b18 Fixed multi-mesh animations in .x and added face color in case vertex color is missing.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@974 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-18 12:00:03 +00:00
hybrid 13b9851487 Another round of constness additions. Almost finished now.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@969 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-17 16:09:50 +00:00
lukeph 13d10077a3 added rigid animation support.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@967 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-17 11:09:07 +00:00
hybrid f4bc95371b First larger constification. Made serialization const. Some other constification and signedness changes. Minor other code changes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@959 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-14 22:25:59 +00:00
hybrid f583f7dcfb Use methods of the vector class.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@947 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-12 17:47:48 +00:00
hybrid d6a18858b2 Fixed .x parser for missing whitespaces and delimiters. Some minor changes in other files.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@935 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-09 22:40:28 +00:00
lukeph c02aca0029 -skinnedMesh: meshes with weights are still counted as animated for ragdolls, etc, even if they have no animation data.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@930 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-09 04:53:25 +00:00
hybrid e3d76c04a5 Minor cleanup and type usage clarifications.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@906 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-05 12:11:28 +00:00
hybrid a1e7be3375 Fixed the win32 project files.
Fixed more problems with rounding and s32/f32 changes for animated meshes.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@904 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-05 09:31:56 +00:00
hybrid 2c7b3dbee7 Put even more messages into debug mode.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@902 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-05 08:59:46 +00:00
hybrid bda0b6e35f Merged SkinnedMesh branch 658:895 into trunk.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@896 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-04 18:51:42 +00:00