Commit Graph

38 Commits (ef33d9b05163a582bdfb023f091be4da2460355b)

Author SHA1 Message Date
hybrid fb19655088 Workaround avoiding wrong renderstate with culling modes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1669 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-02 21:41:45 +00:00
Rogerborg a1e21da6b0 Adding IVideoDriver::drawPixel() and implementations, as per http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=30741. Test code is in that post.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1642 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-10-24 13:45:47 +00:00
Rogerborg 9a64087ec3 Fix release mode build of CDMFLoader.cpp. Fix D3D8 build (need Summer 2004 SDK). Force alpha in D3D8/D3D9 screenshot pixels to 255 if necessary ( http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=174233#174233 )
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1641 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-10-24 13:23:02 +00:00
hybrid d42ce61775 Added a check method to query the device reset event for D3D drivers. Since in the case of a reset the content of all RTTs are lost, it's required to become aware of this fact.
The current solution is just a simply check which works with lots about the drivers. A cleaner solution would return all structures which have to be regenerated. A new enum is already created for this reason, but not yet implemented. However, the interface of the new checkDriverReset method might change in the near future...

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1630 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-10-12 14:30:22 +00:00
hybrid e8ef136cfe Working version of the d3d device lost patch. It might need some more working for VBOs, but RTTs are now properly released before reset().
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1624 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-10-09 11:23:37 +00:00
hybrid b44c2bdadf Added RTTs to texture cache.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1622 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-10-09 08:13:34 +00:00
hybrid 493f688fda Added a driver feature check for non-square textures (which some d3d drivers don't seem to support...). It's not yet used in size calculations, though.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1612 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-10-01 22:27:15 +00:00
hybrid 01a0042f91 Moved windowId and sourceRect parameters from endScene to beginScene in order to support several windows for OpenGL as well. This is not yet implemented, though, just made some preparations.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1591 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-09-27 13:19:29 +00:00
hybrid bf2d25aece Added a disableFeature method to the drivers, which can override the support of render features.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1590 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-09-26 20:29:45 +00:00
hybrid 038d839eb8 Merged revisions 1561:1570 from 1.4 branch. This fixes the ZWrite enable scene attribute and does some minor cosmetic changes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1571 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-09-16 16:33:33 +00:00
hybrid 529b6f0f3c Merged revisions 1543:1559 from 1.4 branch. Mainly zbuffer issues and the TextureMatrix allocator patch.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1560 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-09-12 15:19:19 +00:00
hybrid fce0e252a4 Some cleanup for IdentityMatrix.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1526 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-09-02 22:11:19 +00:00
lukeph 341dc16566 -added support for 32bit buffers in the opengl and directx9 drivers :) hopefully not buggy...
(may need to add support for directx8 and software?)

-made terrainNode use DynamicMeshBuffer, so it can use 32bit buffers. (no more size limits now on terrains!!! )
if the terrainNode loads an image over 256x256, it is set to 32bit, smaller sizes will use 16bit for better speed.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1515 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-28 04:00:22 +00:00
hybrid 37e15009b5 Const correctness for a pointer.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1499 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-15 08:46:57 +00:00
hybrid 17d5f8a3f6 Merged from 1.4 branch revisions 1368:1422.
This fixes wrong child handling in AnimatedMesh SceneNode, 2dimage clipping in d3d drivers, and a string handling issue in example 16.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1423 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-07-28 17:34:05 +00:00
lukeph e903f2ca6b -Made drivers update vertex and index VBOs independently. Massive speed up for terrain nodes. Interface isn’t so clean yet, but will be when vertex and index buffers are separated.
-fixed a rendering state bug, in openGL and directx drivers, while changing from 3d to 2d rendering.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1403 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-07-07 05:20:39 +00:00
hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1353 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 11:51:37 +00:00
hybrid a69531ee82 Fixed wrong cast spotted by greenya.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1349 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-16 21:56:57 +00:00
hybrid 755e117078 Merged from 1.4 branch revisions 1316:1328.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1329 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-04-29 11:34:54 +00:00
hybrid 6a0d4ea7b2 Changed ExposedVideoData to use void* under Windows, fixes problems on 64bit systems. Some other 64bit warnings silenced. All changes provided by Kosuha.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1313 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-04-09 09:15:12 +00:00
hybrid ec8f03d70e Added another material flag to enable front face culling. Can be useful for special effects.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1308 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-04-04 08:48:22 +00:00
hybrid 48e009de8f Merged 1.4 branch 1075:1105.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1105 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-08 13:11:39 +00:00
hybrid 68cd81b194 Split texture layer properties from SMaterial. Changed all texture access etc. in source code and examples. There is also a method to access textures now, which would allow to grab and drop them...
Also disabled dx8 by default.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@992 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-20 15:33:36 +00:00
hybrid 13b9851487 Another round of constness additions. Almost finished now.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@969 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-17 16:09:50 +00:00
hybrid cca0506230 Some more fixes for d3d8 and tab control.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@963 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-16 19:10:42 +00:00
hybrid 6f7e2a34c7 Fix the const things for d3d drivers.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@962 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-16 10:44:05 +00:00
hybrid 08e359784b GUI constification done, other parts still missing.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@961 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-16 00:18:13 +00:00
hybrid 38a6a8216c Added string representation for vertex types. Simplified some code, made some methods const.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@938 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-10 09:27:37 +00:00
hybrid b04c7e758f Added driver support for Point sprites.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@852 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-08-20 23:33:34 +00:00
hybrid 59ac643248 Added Spot lights for hardware drivers. Added per pixel fog support for OpenGL.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@838 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-08-15 03:39:44 +00:00
hybrid 29e890bfc3 Added driver support for user clip planes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@829 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-08-10 13:06:52 +00:00
hybrid f41e314fcc Fixed some missing unlocks and the missing point size setting in D3D drivers/textures.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@810 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-29 23:48:58 +00:00
hybrid 2dc1051124 Added a name parameter to render target textures just as for usual textures.
Exposed findTexture in IVideoDriver to check if a texture was already loaded.
Reordered some more OpenGL render state settings in the materials.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@783 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-13 13:53:34 +00:00
hybrid 59ab9c522b Changed API to per texture-layer filtering.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@731 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-25 21:26:16 +00:00
hybrid 010e9b2fc1 Added adjustable attenuation to dynamic lights.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@726 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-21 21:06:21 +00:00
hybrid 1441da7fc5 Fixed the missing reset of texture matrices. Fixed a reorder warning.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@721 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-19 08:44:19 +00:00
hybrid 23986b2c31 Fixed two things from a previous commit that were not working. Some minor comment changes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@680 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-02 13:07:10 +00:00
bitplane c00ce1d372 Moved everything to /trunk
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00