Commit Graph

4 Commits (e8ef136cfeeab68813362568ecda325b99d66519)

Author SHA1 Message Date
hybrid fd61d6dd19 Removed some consts from POD type return values.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1516 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-28 14:08:12 +00:00
lukeph 341dc16566 -added support for 32bit buffers in the opengl and directx9 drivers :) hopefully not buggy...
(may need to add support for directx8 and software?)

-made terrainNode use DynamicMeshBuffer, so it can use 32bit buffers. (no more size limits now on terrains!!! )
if the terrainNode loads an image over 256x256, it is set to 32bit, smaller sizes will use 16bit for better speed.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1515 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-28 04:00:22 +00:00
hybrid bcdb49774e Fixed whitespace and line endings.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1446 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-06 11:25:56 +00:00
lukeph bea9e087fd Some header files for a new meshbuffer, not being used yet, till I commit the changes to irrlicht.
new meshbuffer has split vertex and index buffers and supports switching between different vertex and index(16/32bit) types at runtime.

some parts like CSpecific(Vertex/Index)List may need to be optimized. may change to use plain switches, having options (like 32bit) able to be undefined.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1444 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-05 01:57:45 +00:00