Commit Graph

13 Commits (df3059729421f2e51f7b8bff3a9278249dfa8637)

Author SHA1 Message Date
engineer_apple c130d56b76 Changes in 1.6 TA
- fixed createMeshWith2TCoords
		normals were missing during copy. 
	- addded
		//! Creates a copy of the mesh, which will only consist of S3DVertex vertices.
		IMesh* CMeshManipulator::createMeshWith1TCoords(IMesh* mesh) const

	- added io::IFileSystem* CSceneManager::getFileSystem()
		for preparing to remove the (mostly) unnecessary double member variables
		in many loaders

	-	added virtual const c8* ISceneManager::getAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type);
		to the SceneManger Interface. just like getTypeName is public
	
	- added CSceneNodeAnimatorFlyCircle::radiusEllipsoid.
		if radiusEllipsoid == 0 the default circle animation is done
		else radiusEllipsoid forms the b-axe of the ellipsoid.
		
		-> gummiball bouncing
		
	- added ISceneManager::createFlyStraightAnimator variable bool ping-pong
		used in loop mode to device if start from beginning ( default ) or make ping-pong
		
		-> straight bouncing

	- changed IFileSystem::registerFileArchive
		remove the index of the hiarchy and added a new interface method
	
		//! move the hirarchy of the filesystem. moves sourceIndex relative up or down
		virtual bool moveFileArchive( u32 sourceIndex, s32 relative ) = 0;
	
	 	
	- bugfix and changes in
		SViewFrustum::SViewFrustum
		wrong size of Matrices copy. This bug must be ages old... (typo)
		detected during resizing the Matrices. removed obsolute Matrices
		renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_FRUSTUM
		
		therefore also changed SViewFrustum::setTransformState to not tap
		in the pitfall again of wrong memory...
		and renamed it to getTransform, like in the driver
		and Matrices private
		
	- OpenGL:
		Specular 
	- moved
		//! EMT_ONETEXTURE_BLEND: has BlendFactor Alphablending
		inline bool textureBlendFunc_hasAlpha ( E_BLEND_FACTOR factor ) const
		from the material renderes ( 3x declared ) to SMaterial.h

	- updated managed light example to use standard driver selection
	- BurningsVideo
		- LightModel reworked.
			Point Light & Direction Light works for Diffuse Color as aspected
			Specular and Fog still have problems ( needs new pixel shader )
			pushed burningsvideo to 0.42 for this major step

		-	removed obsolete matrix transformations
			renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_BURNING

			
	- cleaned line3d.h vector3d.h template behavior.
		many mixed f32/f64 implementations are here. i'm not sure if this should be
		the default behavior to use f64 for example for 1.0/x value, because they
		benefit from more precisions, but in my point of view the user is responsible
		of choosing a vector3d<f32> or vector3d<f64>.
	- added core::squareroot to irrmath.h
		-> for having candidates for faster math in the same file
	- added AllowZWriteOnTransparent from SceneManager to burningsvideo	
		Following SceneManger guideline
	-added hasAlpha() to ITexture
		This info can be used for e.q to downgrade a transparent alpha channel blit
		to add if the texture has no alpha channel.
	


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2199 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-05 15:33:55 +00:00
hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2072 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-14 12:37:51 +00:00
Rogerborg 94a1346a5c Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting.
If a light manager is not registered, the existing behaviour (activate the closest lights to the camera) will be retained unchanged.  New example project added to demonstrate the usage, and regression tests and existing samples run.  No regression test for the light manager yet, since I am more interested in not regressing the default behaviour.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2064 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-12 10:55:39 +00:00
hybrid 19491a579f Merged from 1.5 branch revisions 1837:1850. Light property changes, shader problems fixed, OSX resize fixed, meshloader debug messages disabled.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1851 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-27 23:25:20 +00:00
hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1353 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 11:51:37 +00:00
hybrid e7add51880 Merged from 1.4 branch revisions 1272:1279
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1280 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-03-05 00:02:00 +00:00
engineer_apple 0efce9c9a2 -------------------------------------------
Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
   Removed the seperate rendering states for quake3 Shader Scene Nodes.
   Nodes are now solid or transparent. ( but still more states are needed )


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1047 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:36:17 +00:00
hybrid f4bc95371b First larger constification. Made serialization const. Some other constification and signedness changes. Minor other code changes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@959 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-14 22:25:59 +00:00
hybrid 59ac643248 Added Spot lights for hardware drivers. Added per pixel fog support for OpenGL.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@838 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-08-15 03:39:44 +00:00
hybrid f42fdc4a15 Added Win32 fullscreen enhancement, now trying to get a better refresh rate. Some minor changes, mainly to comments and indentation.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@819 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-08-02 14:39:14 +00:00
hybrid 9fc207d110 Fixed scene node deserialization which was completely broken since several revisions due to newly added attributes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@782 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-13 13:34:05 +00:00
hybrid 010e9b2fc1 Added adjustable attenuation to dynamic lights.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@726 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-21 21:06:21 +00:00
bitplane c00ce1d372 Moved everything to /trunk
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00