Add support for loading a scene file as childs of a given node. This will ignore the scene attributes and load all nodes of the scene, storing them as children of a given parent node. The rest will stay as before, including the default behavior to load scene attributes and all nodes directly into the scene manager.
Test cases added for both methods loadScene and saveScene. In order to find a node in the example scene from tutorial 15 I have added a name and ID to one of the scene elements.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3532 dfc29bdd-3216-0410-991c-e03cc46cb475
Added support for resetting the transition time to 0.
Fixed some method names (correct camel case, create replaced by add, upper case fixed) in skinnedMesh.cpp
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3526 dfc29bdd-3216-0410-991c-e03cc46cb475
Software drivers don't support 2d rendering into viewports, so they still fail to properly position text (or other 2d things) into a viewport.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3489 dfc29bdd-3216-0410-991c-e03cc46cb475