hybrid
a8d090c43b
Added an enum and support for other Depth comparison functions.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2129 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-22 22:39:40 +00:00
Rogerborg
dcebfbbf0d
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=183704
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Change from dimension2d<s32> to dimension2d<u32> where practical. IImage and ITexture now have unsigned dimensions, as does screen size. This has had a significant knock-on through the code base, but it is more technically correct - the BEST KIND of correct.
GUI elements and draw2DImage methods still have and take signed dimensions, but we can look into this in future. Regression tested with the test suite and the example apps. Note that createDevice() now takes dimension2d<u32>!
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2092 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-19 13:48:22 +00:00
hybrid
7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2072 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-14 12:37:51 +00:00
Rogerborg
d639c5c6f8
Scale the sky box to the average of the near and far clip planes so that it doesn't get clipped. Test by adding (e.g.) camera->setNearValue(100.f); to example 12.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1807 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-22 21:54:09 +00:00
hybrid
cdffc4a5d6
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1353 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 11:51:37 +00:00
engineer_apple
0efce9c9a2
-------------------------------------------
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Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
Removed the seperate rendering states for quake3 Shader Scene Nodes.
Nodes are now solid or transparent. ( but still more states are needed )
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1047 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:36:17 +00:00
hybrid
57ddd994dc
Partially reverted the skybox changes, such that now only a right/left texture exchange is needed. Skyboxes are still correctly oriented and other tools are still compatible.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1021 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-05 07:48:53 +00:00
hybrid
ced5e21846
Fixed the skybox textures orientation. They are now displayed non-flipped. Existing skybox textures have to be exchanged and rotated, though.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1011 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-28 23:10:53 +00:00
hybrid
68cd81b194
Split texture layer properties from SMaterial. Changed all texture access etc. in source code and examples. There is also a method to access textures now, which would allow to grab and drop them...
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Also disabled dx8 by default.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@992 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-20 15:33:36 +00:00
hybrid
f74f7586e2
Some more constification, but still not done. Now we have also SEvent in OnEvent as const ref, so most user apps will need some kind of upgrade for the new library version.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@964 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-16 23:41:55 +00:00
irrlicht
a5fc06d99d
The SkyBox scene node clamps its textures by default now
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@696 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-07 14:45:05 +00:00
bitplane
c00ce1d372
Moved everything to /trunk
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00