Rogerborg
e464ba11f4
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=31995
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Add an optional startPosition parameter to createFlyCircleAnimator() to allow specifying a start position on the circle. New unit test added.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2105 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-20 12:54:49 +00:00
Rogerborg
dcebfbbf0d
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=183704
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Change from dimension2d<s32> to dimension2d<u32> where practical. IImage and ITexture now have unsigned dimensions, as does screen size. This has had a significant knock-on through the code base, but it is more technically correct - the BEST KIND of correct.
GUI elements and draw2DImage methods still have and take signed dimensions, but we can look into this in future. Regression tested with the test suite and the example apps. Note that createDevice() now takes dimension2d<u32>!
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2092 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-19 13:48:22 +00:00
hybrid
7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2072 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-14 12:37:51 +00:00
Rogerborg
94a1346a5c
Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting.
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If a light manager is not registered, the existing behaviour (activate the closest lights to the camera) will be retained unchanged. New example project added to demonstrate the usage, and regression tests and existing samples run. No regression test for the light manager yet, since I am more interested in not regressing the default behaviour.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2064 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-12 10:55:39 +00:00
bitplane
4b01f2040f
Added a method to invert the Y axis of the FPS camera animator. [1150796]
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2054 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-08 01:25:22 +00:00
hybrid
ad43762777
Merged from 1.5 branch to trunk, all changes from 1913 to 1932. Mostly example and test fixes. Some bug fixes, camera interface changes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1933 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-08 17:06:34 +00:00
hybrid
7a1fac9dfb
Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1884 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-29 22:35:56 +00:00
Rogerborg
e96027cbec
Have CBillboardTextSceneNode use the default GUI font if no font is specified. Also rename "shade_top"/"shade_down" to colorTop / colorBottom (and similarly for other "shade" parameters and members) in *BillboardSceneNode, *SceneManager and *TextSceneNode.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1798 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-21 13:24:59 +00:00
hybrid
900123fde8
Removed multiple inheritance in CBillboardTextSceneNode.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1741 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-14 09:54:37 +00:00
hybrid
d2dca1f1fe
Reindentation.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1655 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-10-27 17:52:41 +00:00
hybrid
4dd11b322d
Cleanup of some helper structs.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1521 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-31 10:33:47 +00:00
hybrid
763acaa745
Merge revisions 1495:1497 from 1.4 branch. GUIImage fix by CuteAlien. Default value changes in particle system and scene manager.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1498 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-14 15:36:21 +00:00
hybrid
565fc47062
Merged 1486-1488 from 1.4 branch, IImage methods exposed and MeshManipulator moved.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1489 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-13 23:48:33 +00:00
hybrid
89b96c6609
Increased and synced the default parameter for polys per octree node.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1452 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-07 10:21:09 +00:00
hybrid
cdffc4a5d6
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1353 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 11:51:37 +00:00
hybrid
755e117078
Merged from 1.4 branch revisions 1316:1328.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1329 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-04-29 11:34:54 +00:00
hybrid
897a3fa6a6
Merged from branch 1.4 revisions 1290:1305.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1306 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-03-30 23:19:12 +00:00
hybrid
9eb99c5bd7
Fixed quaternion warnings. Fixed returned interface pointers for newly introduced scene node changes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1299 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-03-26 12:56:25 +00:00
hybrid
11d12d3488
Changed scene node sorting to use squared distances.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1296 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-03-19 13:11:42 +00:00
hybrid
a3a41d8085
Major update to LWO loader to support more material properties and work with more meshes. Changed some meshloader constructors to take scenemanager instead of other parameters. Fixed obj loader texture loading with mixed file separators.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1215 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-01-29 16:59:36 +00:00
hybrid
99aa627e76
Merged from 1.4 branch revisions 1174:1188
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1189 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-01-21 00:24:28 +00:00
hybrid
b1c52e4dbe
Minor coding changes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1166 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-01-06 22:34:09 +00:00
teella
24989c4487
Volumetric lighting for Irrlicht
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Example useage added to 08.Special FX demo
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1160 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-01-06 13:13:24 +00:00
engineer_apple
0efce9c9a2
-------------------------------------------
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Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
Removed the seperate rendering states for quake3 Shader Scene Nodes.
Nodes are now solid or transparent. ( but still more states are needed )
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1047 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:36:17 +00:00
hybrid
738951ff4b
Fixed some type issues with sqrt. Fixed rect.isValid to work with all types and avoid useless tests. Cleaned up some variable uses and scopes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1004 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-26 16:18:11 +00:00
hybrid
68cd81b194
Split texture layer properties from SMaterial. Changed all texture access etc. in source code and examples. There is also a method to access textures now, which would allow to grab and drop them...
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Also disabled dx8 by default.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@992 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-20 15:33:36 +00:00
hybrid
df946a1ce6
Removed unnecessary irr namespace prefixing.
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Added STL mesh file format reader and writer. This is a pretty simple format, but I wanted to try the mesh writer interface.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@983 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-19 14:08:28 +00:00
hybrid
13b9851487
Another round of constness additions. Almost finished now.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@969 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-17 16:09:50 +00:00
hybrid
f74f7586e2
Some more constification, but still not done. Now we have also SEvent in OnEvent as const ref, so most user apps will need some kind of upgrade for the new library version.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@964 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-16 23:41:55 +00:00
hybrid
f4bc95371b
First larger constification. Made serialization const. Some other constification and signedness changes. Minor other code changes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@959 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-14 22:25:59 +00:00
irrlicht
2da809bc2a
added mesh writing features. COLLADA file writer is finished, .irrmesh writer is under construction.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@924 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-08 06:10:52 +00:00
hybrid
9eeba07bc8
Fix extra qualification.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@813 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-30 17:15:54 +00:00
hybrid
31eff65735
Fixed HillPlane Mesh to work with arbitrary sizes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@812 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-30 17:14:55 +00:00
hybrid
bc94d5a4a2
Made geometry creation use IMesh instead of IAnimatedMesh. Moved Sphere meshbuffer into geometry creator and changed sphere scene node accordingly.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@811 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-30 11:01:04 +00:00
hybrid
ef4443353b
Changed addArrowMesh parameter order. Changed OBJ loader to use stringc instead of dynamically allocated char array.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@766 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-07 20:08:47 +00:00
hybrid
480ba9cc9d
Cleaned the MeshCache interface, added filename methods from CMeshCache to the interface. Also changed the Scenemanager interface to accept IMeshCache instead of CMeshCache.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@678 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-02 12:07:47 +00:00
hybrid
0760b479db
Fixed the texture mapping of the sphere scene node. It is now wrapped by one texture without artifacts. Also made x and y subdivison separately adjustable when calling the constructor manually.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@669 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-28 22:57:59 +00:00
bitplane
c00ce1d372
Moved everything to /trunk
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00