Commit Graph

11 Commits (cdffc4a5d689f9700700891cda37d827c4bcc4ea)

Author SHA1 Message Date
hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1353 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 11:51:37 +00:00
lukeph 9611bd19bb -fix in:
bool CAnimatedMeshSceneNode::removeChild(ISceneNode* child)
found by ssexton

-added requested getJointCount() in AnimatedMeshSceneNode, which simply calls getJointCount on the held mesh

-added CSkinnedMesh::isStatic()

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1051 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-14 07:35:40 +00:00
lukeph 329e8f6c23 added enum E_JOINT_UPDATE_ON_RENDER, for IAnimatedMeshSceneNode::setJointMode
changed IAnimatedMeshSceneNode::animateJoints() to animateJoints(bool CalculateAbsolutePositions=true)

removed ISkinnedMesh::recoverJointsFromMesh, transferJointsToMesh, and createJoints from interface.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1027 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-16 13:34:07 +00:00
lukeph 98f8e5317c support for positioning joints at an absolute position. Without this support, doing ragdolls would require the inverse of a matrix (slow)
I'll write a tutorial in the wiki for this.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1016 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-02 04:01:08 +00:00
hybrid f74f7586e2 Some more constification, but still not done. Now we have also SEvent in OnEvent as const ref, so most user apps will need some kind of upgrade for the new library version.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@964 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-16 23:41:55 +00:00
hybrid f4bc95371b First larger constification. Made serialization const. Some other constification and signedness changes. Minor other code changes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@959 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-14 22:25:59 +00:00
hybrid e3d76c04a5 Minor cleanup and type usage clarifications.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@906 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-05 12:11:28 +00:00
lukeph a03e241be7 updated docs in AnimatedMeshSceneNode for the new commands.
added: getJointNode(u32 jointID)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@901 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-05 08:54:40 +00:00
hybrid bda0b6e35f Merged SkinnedMesh branch 658:895 into trunk.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@896 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-04 18:51:42 +00:00
bitplane c729f356f0 renamed IAnimatedMeshSceneNode::getAbsoluteTransformation to getMD3TagTransformation, it was causing problems for users accessing ISceneNode::getAbsoluteTransformation
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@701 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-09 03:14:17 +00:00
bitplane c00ce1d372 Moved everything to /trunk
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00