hybrid
5e4d495dcc
Bump copyright dates to 2011.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3556 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-14 13:24:40 +00:00
hybrid
149d9ec814
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3523 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-28 19:12:50 +00:00
hybrid
f6c17ba8b5
Relax some comparisons, due to low driver settings.
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Fix rtt test, which failed on systems without fbo support.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3502 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-12 00:06:13 +00:00
hybrid
cfd8e9412d
Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3498 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-11 10:33:11 +00:00
hybrid
014272f2c1
Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
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Software drivers don't support 2d rendering into viewports, so they still fail to properly position text (or other 2d things) into a viewport.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3489 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-07 15:22:58 +00:00
hybrid
96310b964d
Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3198 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-02-02 20:53:57 +00:00
hybrid
675fd7637e
Merge revisions 3139:3171 from 1.7 branch. Many new tests and bug fixes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3172 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-01-23 16:53:15 +00:00
hybrid
0ca3ba3744
Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3139 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-01-08 11:46:38 +00:00
hybrid
2d3032c566
Some new tests.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2838 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-10 18:27:01 +00:00
hybrid
259332ce8f
Add test for correct rendering of bsp example with all drivers.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2731 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-20 15:57:15 +00:00
hybrid
157cd67caf
Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2664 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-24 09:12:27 +00:00
Rogerborg
dcebfbbf0d
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=183704
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Change from dimension2d<s32> to dimension2d<u32> where practical. IImage and ITexture now have unsigned dimensions, as does screen size. This has had a significant knock-on through the code base, but it is more technically correct - the BEST KIND of correct.
GUI elements and draw2DImage methods still have and take signed dimensions, but we can look into this in future. Regression tested with the test suite and the example apps. Note that createDevice() now takes dimension2d<u32>!
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2092 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-19 13:48:22 +00:00
hybrid
7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2072 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-14 12:37:51 +00:00
hybrid
7809c48144
Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2005 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-30 11:13:22 +00:00