hybrid
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ebb6f460b4
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Use c++ casts instead of plain C ones.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@818 dfc29bdd-3216-0410-991c-e03cc46cb475
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2007-08-02 09:50:59 +00:00 |
hybrid
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b41385a3ff
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Mem leak fixed in d3d RTT code identified by vitek. Some redundant code removed and OpenGL shader materials fixed for changing number of textures.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@807 dfc29bdd-3216-0410-991c-e03cc46cb475
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2007-07-25 12:51:43 +00:00 |
bitplane
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4e79c0e25d
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fixed 2nd light vectors in opengl normal and parallax renderers
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@717 dfc29bdd-3216-0410-991c-e03cc46cb475
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2007-06-18 04:00:30 +00:00 |
bitplane
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c00ce1d372
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Moved everything to /trunk
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
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2007-05-20 18:03:49 +00:00 |