Animator now remembers the previously used camera and resets the OldTarget on a change
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1553 dfc29bdd-3216-0410-991c-e03cc46cb475
OpenGL render target flip now works with texture clamping (assuming tcoords are 0.0 to 1.0)
Quick fix for crash when removing old hardware buffers.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1366 dfc29bdd-3216-0410-991c-e03cc46cb475