Commit Graph

4 Commits (be924b27edc2c3c7351e584380577e0121965f47)

Author SHA1 Message Date
hybrid 9c167398bb Added the missing copyright headers and changed the new files to 2008 as well.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1354 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 12:07:43 +00:00
engineer_apple 24334f193c added Initial Windows Mobile 6 Version.
- Windows Mobile 6 SDK
- Visual Studio 2005 only
Minor:
- Burningvideo: MipMap Selection repaired
- renamed private Driver function getTextureSizeFromImageSize to
  getTextureSizeFromSurfaceSize


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1146 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-01-02 10:28:12 +00:00
hybrid 8d1aef90d6 Warning and project file fixes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1053 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-14 09:50:41 +00:00
engineer_apple 0efce9c9a2 -------------------------------------------
Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
   Removed the seperate rendering states for quake3 Shader Scene Nodes.
   Nodes are now solid or transparent. ( but still more states are needed )


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1047 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:36:17 +00:00