Commit Graph

14 Commits (a1e21da6b0ea57add03bd7cf2c767387c20e68f1)

Author SHA1 Message Date
hybrid a9b64e9e5c Removed some consts from POD type return values. Added missing imlementations in SSkinMeshBuffer.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1517 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-28 14:20:05 +00:00
hybrid fd61d6dd19 Removed some consts from POD type return values.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1516 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-28 14:08:12 +00:00
hybrid b5d6000f8d Added new mMeshManipulator method scaleTCoords to scale texture coords of a mesh. Added two new access methods to texture coords of vertices of a meshbuffer. This allowed to replace the template for planar mapping as well.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1479 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-09 12:04:56 +00:00
hybrid e80e76c763 Fixed line endings and a little bug in the if check.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1404 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-07-07 09:41:58 +00:00
lukeph e903f2ca6b -Made drivers update vertex and index VBOs independently. Massive speed up for terrain nodes. Interface isn’t so clean yet, but will be when vertex and index buffers are separated.
-fixed a rendering state bug, in openGL and directx drivers, while changing from 3d to 2d rendering.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1403 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-07-07 05:20:39 +00:00
hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1353 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 11:51:37 +00:00
hybrid e7add51880 Merged from 1.4 branch revisions 1272:1279
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1280 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-03-05 00:02:00 +00:00
lukeph 580c3f5365 terrains can now use VBOs, but index and vertex data will need to be updated independently for any speed gain
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1269 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-02-27 14:07:27 +00:00
lukeph 2ca8282e00 -- added VBO support --
-so far only the openGL driver is supported, will add dx tomorrow or the next day

-right now to use, go: MeshBuffer->setHardwareMappingHint(EHM_STATIC); but this will be automatic when complete

-code needs a clean up, and the design isn't fixed, I just wanted to get stuff happening :)

-works well with hardware skinning :)

(design: http://img220.imageshack.us/img220/1931/vbo8xy8.png)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1095 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-05 14:10:28 +00:00
hybrid 81ff2ebb72 Provide meshbuffer level access to vertex elements which always exist.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1085 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-03 10:42:58 +00:00
hybrid 13b9851487 Another round of constness additions. Almost finished now.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@969 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-17 16:09:50 +00:00
lukeph 13d10077a3 added rigid animation support.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@967 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-17 11:09:07 +00:00
irrlicht 7b734957d8 removed getVertexPitch() method
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@923 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-08 05:06:47 +00:00
hybrid bda0b6e35f Merged SkinnedMesh branch 658:895 into trunk.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@896 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-04 18:51:42 +00:00