Commit Graph

11 Commits (9fd80a50eeef24d5864779aa1ce00d7343f1d851)

Author SHA1 Message Date
hybrid 0a2330890a Bump copyright to 2012
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4320 dfc29bdd-3216-0410-991c-e03cc46cb475
2012-09-30 23:38:54 +00:00
cutealien 128f5a14e9 Replace asserts in tests with new macro assert_log.
This is done to allow all tests running through even when one has a problem. Otherwise people just comment-out the asserts. The macro will log file, line and assert-test to the tests.log.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4126 dfc29bdd-3216-0410-991c-e03cc46cb475
2012-04-03 21:27:22 +00:00
hybrid 5e4d495dcc Bump copyright dates to 2011.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3556 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-14 13:24:40 +00:00
hybrid bb44b62433 Add some closeDevice calls to reduce the open windows after tests have run.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3411 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-09-14 07:24:33 +00:00
hybrid 0ca3ba3744 Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3139 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-01-08 11:46:38 +00:00
hybrid 157cd67caf Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2664 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-24 09:12:27 +00:00
Rogerborg 2c203d8401 https://sourceforge.net/tracker2/index.php?func=detail&aid=2498791&group_id=74339&atid=540678
Expose the collision result position in ISceneNodeAnimatorCollisionResponse, to give more information to the user app.  Thanks again to garritg.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2120 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-22 10:12:46 +00:00
Rogerborg a417170595 Have the collision response animator callback return the collision point, not the new position for the instant node. Thanks again to garritg for spotting this. Test updated (to test the proper expected result!)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2119 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-22 09:56:23 +00:00
Rogerborg 0e147df2e0 Change recently added ICollisionCallback / ISceneNodeAnimatorCollisionResponse methods to use const & parameters and return values. Regression tested.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2113 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-21 08:37:21 +00:00
Rogerborg d021013af2 https://sourceforge.net/tracker2/?func=detail&aid=2498791&group_id=74339&atid=540678
Add an ICollisionCallback to ISceneNodeAnimatorCollisionResponse to inform the application when collisions occur (and allow it to ignore them).  Thanks to garrit for this patch!  The existing collisionResponseAnimator unit test has been updated to exercise the new functionality.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2111 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-20 19:10:46 +00:00
Rogerborg 96b28d9162 Actually SVN add the new unit test files for collisionResponseAnimator and sceneCollisionManager...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1959 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-16 16:18:33 +00:00