Commit Graph

23 Commits (9e1eb1e6caa095dd43778a1577ea50367a622a90)

Author SHA1 Message Date
hybrid cf8c269ffc Rename MoveTo_ methods in SSkinMeshBuffer for proper Irrlicht naming scheme.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2817 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-09 09:48:29 +00:00
hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2525 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-30 07:58:33 +00:00
hybrid 7e5822ec2c Fix eol-style for all code files to native.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2521 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-29 11:45:59 +00:00
hybrid 065c15c00c Make real use of bitfield
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2358 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-04-28 23:01:15 +00:00
bitplane 0ee0b06eef Fix some initialization order warnings caused by reorganising members
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2274 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-12 00:06:59 +00:00
bitplane 0ce6ba201e Re-ordered some member variables so that padding on 64-bit pointers don't use unnecessary space, also defined bit fields for some bools and moved them to the end of memory. Some minor formatting changes, and got rid of the annoying upper case .H in the VC projects.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2269 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-11 07:07:01 +00:00
bitplane 2a5a21fce4 Reset all line endings to Windows-style CRLF
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2268 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-10 20:46:58 +00:00
hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2072 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-14 12:37:51 +00:00
Rogerborg 1c0fab0d96 Update the bounding boxes of animated skinned meshes. (Attempt to) remove duplication of the recalculation of frames of animated meshes in CAnimatedMeshSceneNode::OnAnimate() and CAnimatedMeshSceneNode::render().
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1805 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-21 23:19:52 +00:00
hybrid a9b64e9e5c Removed some consts from POD type return values. Added missing imlementations in SSkinMeshBuffer.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1517 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-28 14:20:05 +00:00
hybrid fd61d6dd19 Removed some consts from POD type return values.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1516 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-28 14:08:12 +00:00
hybrid b5d6000f8d Added new mMeshManipulator method scaleTCoords to scale texture coords of a mesh. Added two new access methods to texture coords of vertices of a meshbuffer. This allowed to replace the template for planar mapping as well.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1479 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-09 12:04:56 +00:00
hybrid e80e76c763 Fixed line endings and a little bug in the if check.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1404 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-07-07 09:41:58 +00:00
lukeph e903f2ca6b -Made drivers update vertex and index VBOs independently. Massive speed up for terrain nodes. Interface isn’t so clean yet, but will be when vertex and index buffers are separated.
-fixed a rendering state bug, in openGL and directx drivers, while changing from 3d to 2d rendering.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1403 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-07-07 05:20:39 +00:00
hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1353 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 11:51:37 +00:00
hybrid e7add51880 Merged from 1.4 branch revisions 1272:1279
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1280 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-03-05 00:02:00 +00:00
lukeph 580c3f5365 terrains can now use VBOs, but index and vertex data will need to be updated independently for any speed gain
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1269 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-02-27 14:07:27 +00:00
lukeph 2ca8282e00 -- added VBO support --
-so far only the openGL driver is supported, will add dx tomorrow or the next day

-right now to use, go: MeshBuffer->setHardwareMappingHint(EHM_STATIC); but this will be automatic when complete

-code needs a clean up, and the design isn't fixed, I just wanted to get stuff happening :)

-works well with hardware skinning :)

(design: http://img220.imageshack.us/img220/1931/vbo8xy8.png)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1095 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-05 14:10:28 +00:00
hybrid 81ff2ebb72 Provide meshbuffer level access to vertex elements which always exist.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1085 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-03 10:42:58 +00:00
hybrid 13b9851487 Another round of constness additions. Almost finished now.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@969 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-17 16:09:50 +00:00
lukeph 13d10077a3 added rigid animation support.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@967 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-17 11:09:07 +00:00
irrlicht 7b734957d8 removed getVertexPitch() method
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@923 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-08 05:06:47 +00:00
hybrid bda0b6e35f Merged SkinnedMesh branch 658:895 into trunk.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@896 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-04 18:51:42 +00:00