Commit Graph

9 Commits (9d315a935452575d4f91c0d03a13aea48798e930)

Author SHA1 Message Date
nadro 07a7d9ee2e - Added clear buffer flags.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5151 dfc29bdd-3216-0410-991c-e03cc46cb475
2015-10-15 18:20:06 +00:00
hybrid 0a2330890a Bump copyright to 2012
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4320 dfc29bdd-3216-0410-991c-e03cc46cb475
2012-09-30 23:38:54 +00:00
Nadro 9548b470d0 - fixed issues with a D3D driver and Aero effects.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4159 dfc29bdd-3216-0410-991c-e03cc46cb475
2012-04-28 18:23:23 +00:00
hybrid 3f47f80798 Added two macros to call tests for all drivers, or for all hw drivers, with just one call.
Added tests to check whether the driver supports the necessary features, and stop early if it does not make sense.
Fixed line endings for testXML.cpp

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3819 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-06-07 21:09:32 +00:00
hybrid 5e4d495dcc Bump copyright dates to 2011.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3556 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-14 13:24:40 +00:00
hybrid f6c17ba8b5 Relax some comparisons, due to low driver settings.
Fix rtt test, which failed on systems without fbo support.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3502 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-12 00:06:13 +00:00
hybrid 5fdbe503b5 Last updates for proper window closing after a test has run.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3499 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-11 16:19:34 +00:00
hybrid 8cf6ce43d6 Make viewPort test a little less tight
Add more driver tests to let mrt test go through on systems which don't support MRT

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3493 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-08 00:35:47 +00:00
hybrid 014272f2c1 Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
Software drivers don't support 2d rendering into viewports, so they still fail to properly position text (or other 2d things) into a viewport.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3489 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-07 15:22:58 +00:00