Commit Graph

3 Commits (9d315a935452575d4f91c0d03a13aea48798e930)

Author SHA1 Message Date
hybrid 0d8a27f7e8 Add SVN property and fix eol style
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4051 dfc29bdd-3216-0410-991c-e03cc46cb475
2012-01-22 14:56:31 +00:00
hybrid 51545ba051 Add geometry shaders for OpenGL. Implementation is largely influenced by ideas from devsh. Right now the input and output types are fixed to EPT_TRIANGLES, the maximal output vertices are only limited by the driver, and some geometry shader extensions are wrongly used. Will be fixed in the near future.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2926 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-24 23:35:43 +00:00
hybrid 0655f27f31 Split shader types definitions.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2923 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-24 16:31:50 +00:00