Commit Graph

3 Commits (94a1346a5c06e89b7233e7961102fc506d57ead8)

Author SHA1 Message Date
Rogerborg dc2b2cebac Make joystick activation optional, so that Irrlicht doesn't consume all joystick events. This allows us to pass joystick enumeration data to the user app. Revert example 04 to just do key movement, but have it show framerate independent movement. Add a new 19.MouseAndJoystick example. Tested with Win32 and Linux devices, and with the SDL device on Windows and Linux.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1717 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-11 01:33:02 +00:00
engineer_apple e1941642d6 -------------------------------------------
Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
   Removed the seperate rendering states for quake3 Shader Scene Nodes.
   Nodes are now solid or transparent. ( but still more states are needed )


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1048 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:37:07 +00:00
bitplane c00ce1d372 Moved everything to /trunk
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00