Commit Graph

11 Commits (8863d11e6547b88e01d6e4bc6ed4bd8f62405a7d)

Author SHA1 Message Date
nadro 8863d11e65 - Fixed compilation issues on OSX.
- Added new XCode projects for engine and all examples (ARC enabled, proper bundles etc.).
- Added external context manager with support for NSOGL.(this feature was available in ogl-es branch before).
- Removed *.nib dependencies from OSX project (menu is created programmatically).
- Added missing _IRR_OVERRIDE_ for some methods.
- Renamed MacOSX to OSX directories.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5202 dfc29bdd-3216-0410-991c-e03cc46cb475
2015-12-05 12:07:45 +00:00
cutealien 6309d3d871 Rewrite profiler implementation some more to get around linker troubles.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4797 dfc29bdd-3216-0410-991c-e03cc46cb475
2014-04-25 13:06:38 +00:00
nadro 9bad8de603 - Added separate blending support for both OpenGL and D3D9.
- Added blend factor to SMaterial.
- Improved transparent nodes handling.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4794 dfc29bdd-3216-0410-991c-e03cc46cb475
2014-04-25 01:19:38 +00:00
cutealien 1fa2ba2b61 Add a code profiler (stop-watch style).
- breaks MacOSX build for now (files need to be added there).
- Interface still needs to be discussed, so maybe wait a few days before using this.
- Not yet tested on Windows (will do that tomorrow)
- No VS project files yet for the profiling example (will do that tomorrow)


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4791 dfc29bdd-3216-0410-991c-e03cc46cb475
2014-04-24 22:52:10 +00:00
nadro de6df498e6 Fixed issue with wrongly enabled Z-writing for transparent shader materials. Thanks Hendu for this fix.
Fixed issue with missing blending when transparent shader material is used with blending operation set to EBO_NONE.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4774 dfc29bdd-3216-0410-991c-e03cc46cb475
2014-04-15 18:21:23 +00:00
hybrid 64e4fe5717 Add shadow interface to static meshes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4333 dfc29bdd-3216-0410-991c-e03cc46cb475
2012-10-18 23:19:45 +00:00
hybrid 0a2330890a Bump copyright to 2012
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4320 dfc29bdd-3216-0410-991c-e03cc46cb475
2012-09-30 23:38:54 +00:00
hybrid 4486cee370 Thanks to Auria, this fix makes octree work with mixed lightmap meshes (i.e. meshes which mix meshbuffer types). Most b3d files do this, and now work properly with octree support. The fix is right now not perfect, because of incomplete tangent vertex creation in case this vertex type is also used. But fixing also this issue would mean a huge rework of the octree, which has to wait for now.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3906 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-09-07 07:31:53 +00:00
hybrid 5e4d495dcc Bump copyright dates to 2011.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3556 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-14 13:24:40 +00:00
hybrid 0ca3ba3744 Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3139 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-01-08 11:46:38 +00:00
cutealien 28a04fbd42 Renamed OctTree to Octree
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3062 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-12-20 22:10:53 +00:00