- Added new XCode projects for engine and all examples (ARC enabled, proper bundles etc.).
- Added external context manager with support for NSOGL.(this feature was available in ogl-es branch before).
- Removed *.nib dependencies from OSX project (menu is created programmatically).
- Added missing _IRR_OVERRIDE_ for some methods.
- Renamed MacOSX to OSX directories.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5202 dfc29bdd-3216-0410-991c-e03cc46cb475
- breaks MacOSX build for now (files need to be added there).
- Interface still needs to be discussed, so maybe wait a few days before using this.
- Not yet tested on Windows (will do that tomorrow)
- No VS project files yet for the profiling example (will do that tomorrow)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4791 dfc29bdd-3216-0410-991c-e03cc46cb475
Fixed issue with missing blending when transparent shader material is used with blending operation set to EBO_NONE.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4774 dfc29bdd-3216-0410-991c-e03cc46cb475