hybrid
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7472bcd83c
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Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2072 dfc29bdd-3216-0410-991c-e03cc46cb475
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2009-01-14 12:37:51 +00:00 |
hybrid
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cdffc4a5d6
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Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1353 dfc29bdd-3216-0410-991c-e03cc46cb475
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2008-05-22 11:51:37 +00:00 |
bitplane
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f51d8bf3f0
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Added debug data strings to most classes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1340 dfc29bdd-3216-0410-991c-e03cc46cb475
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2008-04-29 20:54:12 +00:00 |
hybrid
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2f8299d3e3
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Fixed OpenGL shader materials to always add a material renderer in order to avoid mismatched predefined material renderers. Moreover, this is also the behavior if no shader support is available.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1336 dfc29bdd-3216-0410-991c-e03cc46cb475
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2008-04-29 16:05:42 +00:00 |
hybrid
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fbdbc934a4
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Some code doc updates by Dorth.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1040 dfc29bdd-3216-0410-991c-e03cc46cb475
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2007-11-06 23:29:59 +00:00 |
hybrid
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61a5af828e
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Some fixes for method signature unification and some other C++ fixes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@977 dfc29bdd-3216-0410-991c-e03cc46cb475
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2007-09-18 14:01:28 +00:00 |
hybrid
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f74f7586e2
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Some more constification, but still not done. Now we have also SEvent in OnEvent as const ref, so most user apps will need some kind of upgrade for the new library version.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@964 dfc29bdd-3216-0410-991c-e03cc46cb475
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2007-09-16 23:41:55 +00:00 |
hybrid
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ebb6f460b4
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Use c++ casts instead of plain C ones.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@818 dfc29bdd-3216-0410-991c-e03cc46cb475
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2007-08-02 09:50:59 +00:00 |
hybrid
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b41385a3ff
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Mem leak fixed in d3d RTT code identified by vitek. Some redundant code removed and OpenGL shader materials fixed for changing number of textures.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@807 dfc29bdd-3216-0410-991c-e03cc46cb475
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2007-07-25 12:51:43 +00:00 |
bitplane
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4e79c0e25d
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fixed 2nd light vectors in opengl normal and parallax renderers
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@717 dfc29bdd-3216-0410-991c-e03cc46cb475
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2007-06-18 04:00:30 +00:00 |
bitplane
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c00ce1d372
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Moved everything to /trunk
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
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2007-05-20 18:03:49 +00:00 |