hybrid
7472bcd83c
Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2072 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-14 12:37:51 +00:00
hybrid
ad43762777
Merged from 1.5 branch to trunk, all changes from 1913 to 1932. Mostly example and test fixes. Some bug fixes, camera interface changes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1933 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-08 17:06:34 +00:00
hybrid
0b03402773
Merged from 1.5 branch to trunk, all changes from 1821 to 1835. Mostly warning fixes, GL ASM shaders repaired, d3d9 RTTs less memory consuming, skinned mesh bboxes updating.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1837 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-26 10:44:30 +00:00
hybrid
8d288d3213
Fixed init warning from gcc.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1808 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-22 22:14:12 +00:00
Rogerborg
1c0fab0d96
Update the bounding boxes of animated skinned meshes. (Attempt to) remove duplication of the recalculation of frames of animated meshes in CAnimatedMeshSceneNode::OnAnimate() and CAnimatedMeshSceneNode::render().
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1805 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-21 23:19:52 +00:00
Rogerborg
604d2fd754
Replace possessive "it's" with the grammatically correct "its".
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1756 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-15 00:42:45 +00:00
hybrid
6fdfa14d6e
Clone method implementation for Animated Mesh Scenenode, by rogerborg.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1620 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-10-08 14:56:40 +00:00
hybrid
76547f8f97
Added support for proxy meshes as source of the shadow volume. This enables the use of a simplified version of a mesh for the generation of the shadow volume, which can significantly improve the render performance with shadow volumes. Patch provided by tonic.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1477 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-08 19:39:24 +00:00
hybrid
cdffc4a5d6
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1353 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 11:51:37 +00:00
lukeph
9611bd19bb
-fix in:
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bool CAnimatedMeshSceneNode::removeChild(ISceneNode* child)
found by ssexton
-added requested getJointCount() in AnimatedMeshSceneNode, which simply calls getJointCount on the held mesh
-added CSkinnedMesh::isStatic()
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1051 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-14 07:35:40 +00:00
lukeph
329e8f6c23
added enum E_JOINT_UPDATE_ON_RENDER, for IAnimatedMeshSceneNode::setJointMode
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changed IAnimatedMeshSceneNode::animateJoints() to animateJoints(bool CalculateAbsolutePositions=true)
removed ISkinnedMesh::recoverJointsFromMesh, transferJointsToMesh, and createJoints from interface.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1027 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-16 13:34:07 +00:00
lukeph
98f8e5317c
support for positioning joints at an absolute position. Without this support, doing ragdolls would require the inverse of a matrix (slow)
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I'll write a tutorial in the wiki for this.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1016 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-02 04:01:08 +00:00
hybrid
f74f7586e2
Some more constification, but still not done. Now we have also SEvent in OnEvent as const ref, so most user apps will need some kind of upgrade for the new library version.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@964 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-16 23:41:55 +00:00
hybrid
f4bc95371b
First larger constification. Made serialization const. Some other constification and signedness changes. Minor other code changes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@959 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-14 22:25:59 +00:00
hybrid
e3d76c04a5
Minor cleanup and type usage clarifications.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@906 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-05 12:11:28 +00:00
lukeph
a03e241be7
updated docs in AnimatedMeshSceneNode for the new commands.
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added: getJointNode(u32 jointID)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@901 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-05 08:54:40 +00:00
hybrid
bda0b6e35f
Merged SkinnedMesh branch 658:895 into trunk.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@896 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-04 18:51:42 +00:00
bitplane
c729f356f0
renamed IAnimatedMeshSceneNode::getAbsoluteTransformation to getMD3TagTransformation, it was causing problems for users accessing ISceneNode::getAbsoluteTransformation
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@701 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-09 03:14:17 +00:00
bitplane
c00ce1d372
Moved everything to /trunk
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00