32 Commits

Author SHA1 Message Date
cutealien
c0e17f7329 Minor updates &f fixes to examples and their documentation.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5499 dfc29bdd-3216-0410-991c-e03cc46cb475
2017-07-11 12:59:14 +00:00
cutealien
d6d1831589 Prevent jumping with CSceneNodeAnimatorCollisionResponse while in air.
(can still jump up walls, which is likely around the same position as this fix, but a little more tricky)


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5370 dfc29bdd-3216-0410-991c-e03cc46cb475
2017-03-19 23:57:07 +00:00
cutealien
9d4b0b9063 Improve comments.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5354 dfc29bdd-3216-0410-991c-e03cc46cb475
2016-12-07 13:40:47 +00:00
cutealien
1073bff853 Fix CMetaTriangleSelector and allow creating octrees for single meshbuffers.
CMetaTriangleSelector had been (even more) broken after last check-in,sorry. Now fixed again.
Making octrees triangle selector return meshbuffer information would be possible, but not without some cost or larger rewrite. So instead I've added another workaround - it's now possible to create octress for single meshbuffers. If that makes sense for speed is something users have to check per scene (slower than using a single octree obviously), but at least it's now possible in case someone needs it.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5352 dfc29bdd-3216-0410-991c-e03cc46cb475
2016-12-07 13:30:02 +00:00
cutealien
a20f01131a ITriangleSelector now can also return meshbuffer collision information.
This allows to access materials of colliding triangles.
It's an optional setting (as it can be a little bit slower).
There are new collision functions for users which need that feature.

This also fixes several bugs with MetaTriangleSelectors. Those did sometimes return the wrong nodes in the past (when used with box or line collisions).
Also MetaTriangleSelectors should no longer crash when it has no selectors.

Also box and line collisions will now return all triangles when the colliding node has no inversible matrix  (before it returned the wrong results when for example a node had one axis scaled to 0).

So far only CTriangleSelector uses the new interface to return meshbuffer information. Octree will follow.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5350 dfc29bdd-3216-0410-991c-e03cc46cb475
2016-12-06 16:17:48 +00:00
cutealien
fb49a86eb6 Several fixes for SceneNodeAnimatorCollisionResponse, based on http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=33098&p=290746
Thanks to all people who reported and to JLouisB and kinkreet for the patches:
- Gravity is now fps independent
- Values of gravity now like documented (wasn't 1 unit = 1m before, had been 1m = current frames per second, so maybe 100 units = 1m). 
  Note that jump-values for fps-camera must also change when adapting gravity!
  Several examples got adapted for new ranges
- Pausing timer now pauses animator. Also doesn't reset values anymore with pauses.
- Clones no longer have 1000 times the gravity of original animator.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5305 dfc29bdd-3216-0410-991c-e03cc46cb475
2016-06-04 19:54:19 +00:00
nadro
07a7d9ee2e - Added clear buffer flags.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5151 dfc29bdd-3216-0410-991c-e03cc46cb475
2015-10-15 18:20:06 +00:00
nadro
02b49eea1b - Added exampleHelper and updated all examples. This is a base patch for upcoming patches related to iOS and OSX.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5143 dfc29bdd-3216-0410-991c-e03cc46cb475
2015-09-24 22:44:32 +00:00
bitplane
e5158f69a8 Replaced addZipFileArchive with addFileArchive
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3589 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-04 23:26:22 +00:00
hybrid
59b24ed7dc Rearrange animated meshes to fit better into the scene.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3341 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-07-08 22:15:38 +00:00
engineer_apple
816d5655fc - added Halflife 1 Model Loader
- added Halflife 1 Texture Loader
- slightly changed usage of getMesh ( doesn't effect existing implementation)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3335 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-07-07 16:16:03 +00:00
hybrid
96310b964d Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3198 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-02-02 20:53:57 +00:00
cutealien
28a04fbd42 Renamed OctTree to Octree
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3062 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-12-20 22:10:53 +00:00
hybrid
d28a6bb481 Fix triangle render for selection.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2901 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-20 14:54:43 +00:00
hybrid
3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2525 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-30 07:58:33 +00:00
hybrid
7e5822ec2c Fix eol-style for all code files to native.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2521 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-29 11:45:59 +00:00
hybrid
c8bdc67d27 Fixed lighting of the models.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2314 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-30 16:47:43 +00:00
Rogerborg
be994b9f22 Set a more useful initial camera position in example 07.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2178 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-01 19:34:22 +00:00
Rogerborg
5478f80545 https://sourceforge.net/tracker2/?func=detail&aid=1797487&group_id=74339&atid=540678
- Triangle selectors created from animated mesh scene nodes will update themselves as required to stay in sync with the node.
 - ISceneCollisionManager::getSceneNodeAndCollisionPointFromRay() allows selection by BB and triangle on a heirarchy of scene nodes.
Example 07 updated to show the usage of ISceneCollisionManager::getSceneNodeAndCollisionPointFromRay(), used on animated meshes.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2177 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-01 18:56:05 +00:00
Rogerborg
bd192519d6 http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32019
Derive COctTreeSceneNode from IMeshSceneNode instead ISceneNode, and have it return the IMesh that was used to create its octtree.  Tested with a slightly modified example 07.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2173 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-31 15:58:43 +00:00
Rogerborg
81671c23b2 https://sourceforge.net/tracker2/index.php?func=detail&aid=2498791&group_id=74339&atid=540678
Revert my previous ITriangleSelector patch and implement garritg's great idea about retrieving an ISceneNode by index.  Add an out parameter to ISceneCollisionManager::getCollisionPoint() to return the hit scene node.  This is an API breaking change; the test and example apps have been updated.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2125 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-22 15:50:06 +00:00
Rogerborg
dcebfbbf0d http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=183704
Change from dimension2d<s32> to dimension2d<u32> where practical.  IImage and ITexture now have unsigned dimensions, as does screen size.  This has had a significant knock-on through the code base, but it is more technically correct - the BEST KIND of correct.

GUI elements and draw2DImage methods still have and take signed dimensions, but we can look into this in future. Regression tested with the test suite and the example apps.  Note that createDevice() now takes dimension2d<u32>!

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2092 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-19 13:48:22 +00:00
Rogerborg
bac02b5bb0 https://sourceforge.net/tracker2/?func=detail&aid=2473520&group_id=74339&atid=540676
Change ray/bounding box selection so that the nearest node is determined by the actual collision point with the bounding box (or the distance to the box centre if the ray starts inside the box).  Since this is a functional change from the old behaviour, I'm only committing to the trunk.  This will be slightly slower than the old method, but should return the correct node; I consider accuracy to take priority over efficiency for collision.

tests/sceneCollisionManager.cpp has been updated, as has examples/07.Collision/main.cpp.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2047 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-06 15:12:15 +00:00
hybrid
9bc11201d5 Merged from 1.5 branch to trunk, all changes from 1933 to 1953. Camera and animation fixes, project file updates, etc.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1954 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-15 14:18:11 +00:00
Rogerborg
a83051f62e Bug https://sourceforge.net/tracker/index.php?func=detail&aid=1769820&group_id=74339&atid=540676
Significant internal change to the way that FPS camera jump speed and collision response animator gravity interact.  The behaviour is now much more realistic, but it will require you to adjust your jump speed and gravity.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1811 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-22 23:41:11 +00:00
hybrid
386a18b566 Merged revisions 1652:1682 from the 1.4 branch: Code layout changes in the examples and SMaterial checks for self-assignment.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1683 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-04 14:47:51 +00:00
hybrid
8db1da30c2 Merge revisions 1572:1596 from 1.4 branch: Some late bugfixes of the 1.4.2 release. Tutorial generation mechanism.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1598 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-09-29 20:46:43 +00:00
hybrid
4cca69a37b Some Q3 example changes. OctTree has been reenabled with larger vertex numbers. Example 16 now accepts pk3 files and bsp levels on the command line, and it can display the bounding boxes of octrees.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1441 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-07-31 17:29:23 +00:00
hybrid
99fd5bcc7c Merged 1.4 branch, revisions 1106:1132.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1133 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-23 17:04:40 +00:00
hybrid
4f17b1d093 Fixed drop positions to avoid accessing already dropped pointers. No real problem in the examples, but better coding style.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1014 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-01 08:41:08 +00:00
hybrid
68cd81b194 Split texture layer properties from SMaterial. Changed all texture access etc. in source code and examples. There is also a method to access textures now, which would allow to grab and drop them...
Also disabled dx8 by default.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@992 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-20 15:33:36 +00:00
bitplane
c00ce1d372 Moved everything to /trunk
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00