15 Commits

Author SHA1 Message Date
hybrid
5e4d495dcc Bump copyright dates to 2011.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3556 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-14 13:24:40 +00:00
hybrid
fdcdf60e0b Add a test for proper file loading from archives, despite two files in the archive have the same name.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3536 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-05 18:09:58 +00:00
hybrid
755a2c4a1d Change image usage.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2904 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-20 16:54:01 +00:00
hybrid
4577afdbea Avoid the many hanging processes. Add some more tests and output.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2845 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-12 13:45:16 +00:00
hybrid
275874afb1 Merged from 1.6 branch, revisions 2684:2747. Windows serialization fix. Memleak in STL and LWO loader fixed. CursorControl under Windows fixed. CE compilation fixed. Example 21 for Linux fixed. IFileSystem and IFileList additions. Toolbar::addButton fixed. Device::run fixed. Anti-Aliasing on debug rendering disabled. Documenation updated.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2748 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-23 18:06:57 +00:00
hybrid
259332ce8f Add test for correct rendering of bsp example with all drivers.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2731 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-20 15:57:15 +00:00
engineer_apple
2340f9b849 Changes in 1.6 TA
- PixelBlend16 and PixelBlend16_simd are working for the new rules.
	- bugfix. CLightSceneNode didn't correctly update it's attributes
	
		Lighting Linear Attenuation.	= 1.f / radius
		
		The Example loadirr files set the lightscene radius to 1000.f but
		stays on the previous default attentuation with the older radius 100 -> 1.f / 100
		so the examples looks golden-brown.
		
		Now the radius is correctly!! set to the attenuation of 1.f/1000.f because the
		file doesn't have special attenuation. and now it looks more yellow.
		can anybody show me a correct screenshot for this file;-)? Niko?
		
		Or is this behavior the default lighting?. then it would be
		a fixed constant linear attenuation of 0.01f;-). Please clearify
		For now i didn't fixed it
		
		
		I encountered this behavior because i ( burning video ) used the original radius
		for calculations and so i've found that radius != 1.f / linearAttenuation but
		in the LightSceneNode this formula was used.. confused;-)
		

	- vector template and equals tests
		as working with the test suits i cleaned the template behavior (mixed types are
		used in the templates) and added all missing special math function with their coressponding type
		I also set the equal test for s32 to behave like the f32 routine.

		The function equals always implements a weak test.		
		that means a tolerance MUST always be used if you use the equal function. default is 1.
		you can set it to zero a==b-> equals ( a, b, 0 ) but do it explicit like you have to
		for floating compare. This is important when irrlicht is going to use special hardware
		math acceleration on a per function base, like sse2, or the other way round fixpoint.
	
	- VideoDriver drawPixel
		The HW renderes are using the alpha components for blending.
		The Software Renderes and image loaders are using CImage::setPixel copy. 
		so setPixel is engaged to either blends or copy the pixel
		default: false
	- Burningvideo
		added RenderMaterial EMT_SPHERE_MAP
			pushed burningsvideo to 0.43
		added RenderMaterial EMT_REFLECTION_2_LAYER
			pushed burningsvideo to 0.44
		set	EMT_TRANSPARENT_ALPHA_CHANNEL_REF
			to use AlphaRef 0.5 like Direct3D
			
		One Note: in OpenGL there is know difference between sphere_map and reflection layer
		both using GL_TEXTURE_GEN_MODE GL_SPHERE_MAP, whereas in d3d one time using camera_normal
		on sphere and reflection on refletcion_layer.
		
		The visual difference is that on sphere map the "image is not moving" when you rotate the 
		viewer. For Buring i took the opengl visual. always moving
				

	- rename quake3 SEntity to IEntity to be confom with IShader
		even IShader and IEntity are none pure virtual interfaces
		like most irrlicht objects


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2207 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-10 15:08:23 +00:00
Rogerborg
e97eba6d3a Unit tests update. Remove version number from Burning driver name. Rename reference images. Temporarily elide the vector2d<s32> / vector3d<s32> tests to allow for the re-introduced bug in vectorXd<T>::normalize().
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2204 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-09 19:25:36 +00:00
Rogerborg
a603abe03a http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=183427
Add IFileSystem::createMemoryWriteFile() to allow writing to memory.
Replace CMemoryReadFile with CMemoryFile that also implement IWriteFile.
Add an IVideoDriver::writeImageToFile() overload that takes an IWriteFile.
This allows writing (e.g.) screenshots to memory, rather than directly to file.

New unit test added to test the new functionality.  Tested on Windows with VS2005 and C::B. I'll do Linux ASAP.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2081 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-16 14:19:38 +00:00
hybrid
7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2072 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-14 12:37:51 +00:00
hybrid
6fe8e2d89d Merged from 1.5 branch to trunk, all changes from 2018 to 2041. OSX keyboard fix, OpenGL version fix, some tests fixed. Example 9 text position fixed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2042 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-05 15:34:22 +00:00
Rogerborg
1b628ef663 Expose the target scene nodes of collision response animators. Setting the target forces an update of its last position. This allows a setPosition() to take effect without being blocked by the collision geometry. Added comments to this effect, a unit test, and some unrelated !node checks in all the animators' animateNode() methods.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1957 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-16 15:07:01 +00:00
hybrid
9bc11201d5 Merged from 1.5 branch to trunk, all changes from 1933 to 1953. Camera and animation fixes, project file updates, etc.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1954 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-15 14:18:11 +00:00
hybrid
ace653f4fc Merged revisions 1885:1912 from 1.5 branch. More unit tests and bug fixes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1913 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-03 22:26:53 +00:00
hybrid
7a1fac9dfb Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1884 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-29 22:35:56 +00:00