There are still some problems (and even bugs) with all this, but fixing those will take more time. I documented some of the problems in code.
Also switched to using a MeshBuffer in the billboard (mainly because it's nicer for the emscripten port).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5452 dfc29bdd-3216-0410-991c-e03cc46cb475
Thanks @gerdb for patch proposal (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=45999)
Note: Original patch got mostly lost (except the parts posted in the forum). So not sure how close my implementation is to that one. I also simply ignore some of the problems mentioned in that thread. So yeah - meshmanipulator and meshwriters can and will mess up when other primitive types are set for now. It's documented and feature is still useful - other parts can be adapted over time (or ignored, also no big problem).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5425 dfc29bdd-3216-0410-991c-e03cc46cb475
(may need to add support for directx8 and software?)
-made terrainNode use DynamicMeshBuffer, so it can use 32bit buffers. (no more size limits now on terrains!!! )
if the terrainNode loads an image over 256x256, it is set to 32bit, smaller sizes will use 16bit for better speed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1515 dfc29bdd-3216-0410-991c-e03cc46cb475
Optimized isBetweenPoints for vector2d
Added some virtual qualifiers for better readability
Added some terrain interface methods which are not properly working, yet
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1513 dfc29bdd-3216-0410-991c-e03cc46cb475
-fixed a rendering state bug, in openGL and directx drivers, while changing from 3d to 2d rendering.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1403 dfc29bdd-3216-0410-991c-e03cc46cb475
-so far only the openGL driver is supported, will add dx tomorrow or the next day
-right now to use, go: MeshBuffer->setHardwareMappingHint(EHM_STATIC); but this will be automatic when complete
-code needs a clean up, and the design isn't fixed, I just wanted to get stuff happening :)
-works well with hardware skinning :)
(design: http://img220.imageshack.us/img220/1931/vbo8xy8.png)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1095 dfc29bdd-3216-0410-991c-e03cc46cb475