hybrid
386a18b566
Merged revisions 1652:1682 from the 1.4 branch: Code layout changes in the examples and SMaterial checks for self-assignment.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1683 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-04 14:47:51 +00:00
hybrid
529b6f0f3c
Merged revisions 1543:1559 from 1.4 branch. Mainly zbuffer issues and the TextureMatrix allocator patch.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1560 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-09-12 15:19:19 +00:00
hybrid
cdffc4a5d6
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1353 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 11:51:37 +00:00
hybrid
755e117078
Merged from 1.4 branch revisions 1316:1328.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1329 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-04-29 11:34:54 +00:00
hybrid
0e63486fbe
Merged revisions 1309:1314 from 1.4 branch.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1315 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-04-12 23:02:15 +00:00
engineer_apple
201ce2c119
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Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
Removed the seperate rendering states for quake3 Shader Scene Nodes.
Nodes are now solid or transparent. ( but still more states are needed )
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1046 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:35:29 +00:00
hybrid
68cd81b194
Split texture layer properties from SMaterial. Changed all texture access etc. in source code and examples. There is also a method to access textures now, which would allow to grab and drop them...
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Also disabled dx8 by default.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@992 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-20 15:33:36 +00:00