Constification patch by hendu
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4470 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
da59ee303c
commit
fce326fdd0
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@ -80,7 +80,7 @@ namespace quake3
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typedef core::array< video::ITexture* > tTexArray;
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// string helper.. TODO: move to generic files
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inline s16 isEqual ( const core::stringc &string, u32 &pos, const c8 *list[], u16 listSize )
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inline s16 isEqual ( const core::stringc &string, u32 &pos, const c8 * const list[], u16 listSize )
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{
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const char * in = string.c_str () + pos;
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@ -772,7 +772,7 @@ namespace quake3
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io::IFileSystem *fileSystem,
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video::IVideoDriver* driver)
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{
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static const char* extension[] =
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static const char * const extension[] =
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{
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".jpg",
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".jpeg",
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File diff suppressed because it is too large
Load Diff
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@ -48,9 +48,9 @@ namespace irr
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namespace gui
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{
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const wchar_t* IRR_XML_FORMAT_GUI_ENV = L"irr_gui";
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const wchar_t* IRR_XML_FORMAT_GUI_ELEMENT = L"element";
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const wchar_t* IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE = L"type";
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const wchar_t IRR_XML_FORMAT_GUI_ENV[] = L"irr_gui";
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const wchar_t IRR_XML_FORMAT_GUI_ELEMENT[] = L"element";
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const wchar_t IRR_XML_FORMAT_GUI_ELEMENT_ATTR_TYPE[] = L"type";
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const io::path CGUIEnvironment::DefaultFontName = "#DefaultFont";
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@ -168,7 +168,8 @@ CGUIEnvironment::~CGUIEnvironment()
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void CGUIEnvironment::loadBuiltInFont()
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{
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io::IReadFile* file = io::createMemoryReadFile(BuiltInFontData, BuiltInFontDataSize, DefaultFontName, false);
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io::IReadFile* file = io::createMemoryReadFile((void *) BuiltInFontData,
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BuiltInFontDataSize, DefaultFontName, false);
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CGUIFont* font = new CGUIFont(this, DefaultFontName );
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if (!font->load(file))
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@ -68,7 +68,7 @@ namespace
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namespace irr
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{
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const char* wmDeleteWindow = "WM_DELETE_WINDOW";
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const char wmDeleteWindow[] = "WM_DELETE_WINDOW";
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//! constructor
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CIrrDeviceLinux::CIrrDeviceLinux(const SIrrlichtCreationParameters& param)
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@ -1102,7 +1102,7 @@ void CQuake3ShaderSceneNode::animate( u32 stage,core::matrix4 &texture )
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const SVariable &v = group->Variable[g];
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// get the modifier
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static const c8 * modifierList[] =
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static const c8 * const modifierList[] =
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{
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"tcmod","deformvertexes","rgbgen","tcgen","map","alphagen"
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};
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@ -1124,7 +1124,7 @@ void CQuake3ShaderSceneNode::animate( u32 stage,core::matrix4 &texture )
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}
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// get the modifier function
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static const c8 * funclist[] =
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static const c8 * const funclist[] =
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{
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"scroll","scale","rotate","stretch","turb",
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"wave","identity","vertex",
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@ -1133,7 +1133,7 @@ void CQuake3ShaderSceneNode::animate( u32 stage,core::matrix4 &texture )
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"exactvertex","const","lightingspecular","move","normal",
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"identitylighting"
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};
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static const c8 * groupToken[] = { "(", ")" };
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static const c8 * const groupToken[] = { "(", ")" };
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pos = 0;
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function.masterfunc1 = (eQ3ModifierFunction) isEqual( v.content, pos, funclist, 22 );
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