Remove code to read boundingbox element in Collada reader as it's not in Collada specification.
We also did just read that box and then dropped the info immediately, so it wasn't used anyway. Not sure what that code was about, I hope it was just accidental and not about support for some strange Collada files in the wild. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5759 dfc29bdd-3216-0410-991c-e03cc46cb475master
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@ -1,5 +1,6 @@
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--------------------------
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Changes in 1.9 (not yet released)
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- Remove code to read boundingbox element in Collada reader as it's not in Collada specification.
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- .dae/Collade reader now converts from Collada's right-handed to Irrlicht's left handed coordinate system (switching z to -z)
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- Add irr::string::eraseTrailingFloatZeros to kick out trailing 0's for strings generated from floats.
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- .dae/Collada writer now converts from Irrlicht's left-handed to Collada's right-handed coordinate system (switching z to -z)
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@ -83,7 +83,6 @@ namespace
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const core::stringc scaleNodeName = "scale";
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const core::stringc translateNodeName = "translate";
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const core::stringc skewNodeName = "skew";
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const core::stringc bboxNodeName = "boundingbox";
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const core::stringc minNodeName = "min";
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const core::stringc maxNodeName = "max";
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const core::stringc instanceName = "instance";
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@ -645,7 +644,6 @@ void CColladaFileLoader::readSceneSection(io::IXMLReaderUTF8* reader)
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// read the scene
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core::matrix4 transform; // transformation of this node
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core::aabbox3df bbox;
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scene::IDummyTransformationSceneNode* node = 0;
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while(reader->read())
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@ -673,9 +671,6 @@ void CColladaFileLoader::readSceneSection(io::IXMLReaderUTF8* reader)
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if (translateNodeName == reader->getNodeName())
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transform *= readTranslateNode(reader);
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else
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if (bboxNodeName == reader->getNodeName())
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readBboxNode(reader, bbox);
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else
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if (nodeSectionName == reader->getNodeName())
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{
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// create dummy node if there is none yet.
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@ -751,7 +746,6 @@ void CColladaFileLoader::readNodeSection(io::IXMLReaderUTF8* reader, scene::ISce
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#endif
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core::matrix4 transform; // transformation of this node
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core::aabbox3df bbox;
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scene::ISceneNode* node = 0; // instance
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CScenePrefab* nodeprefab = 0; // prefab for library_nodes usage
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@ -792,9 +786,6 @@ void CColladaFileLoader::readNodeSection(io::IXMLReaderUTF8* reader, scene::ISce
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if (translateNodeName == reader->getNodeName())
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transform *= readTranslateNode(reader);
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else
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if (bboxNodeName == reader->getNodeName())
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readBboxNode(reader, bbox);
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else
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if ((instanceName == reader->getNodeName()) ||
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(instanceNodeName == reader->getNodeName()) ||
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(instanceGeometryName == reader->getNodeName()) ||
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@ -949,50 +940,6 @@ core::matrix4 CColladaFileLoader::readSkewNode(io::IXMLReaderUTF8* reader)
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return flipZAxis(mat);
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}
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//! reads a <boundingbox> element and its content and stores it in bbox
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void CColladaFileLoader::readBboxNode(io::IXMLReaderUTF8* reader,
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core::aabbox3df& bbox)
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{
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#ifdef COLLADA_READER_DEBUG
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os::Printer::log("COLLADA reading boundingbox node", ELL_DEBUG);
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#endif
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bbox.reset(core::aabbox3df());
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if (reader->isEmptyElement())
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return;
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f32 floats[3];
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while(reader->read())
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{
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if (reader->getNodeType() == io::EXN_ELEMENT)
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{
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if (minNodeName == reader->getNodeName())
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{
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readFloatsInsideElement(reader, floats, 3);
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bbox.MinEdge.set(floats[0], floats[1], floats[2]);
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}
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else
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if (maxNodeName == reader->getNodeName())
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{
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readFloatsInsideElement(reader, floats, 3);
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bbox.MaxEdge.set(floats[0], floats[1], floats[2]);
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}
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else
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skipSection(reader, true); // ignore all other sections
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}
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else
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if (reader->getNodeType() == io::EXN_ELEMENT_END)
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{
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if (bboxNodeName == reader->getNodeName())
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break;
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}
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}
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}
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//! reads a <matrix> element and its content and creates a matrix from it
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core::matrix4 CColladaFileLoader::readMatrixNode(io::IXMLReaderUTF8* reader)
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{
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