Removed some WIP code which was not completely commited, and yet not working.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1117 dfc29bdd-3216-0410-991c-e03cc46cb475
master
hybrid 2007-12-21 14:28:55 +00:00
parent 757cb257a6
commit fb26c88b28
1 changed files with 0 additions and 13 deletions

View File

@ -596,8 +596,6 @@ bool COpenGLDriver::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
#else #else
return false; return false;
#endif #endif
} }
@ -648,8 +646,6 @@ bool COpenGLDriver::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
#else #else
return false; return false;
#endif #endif
} }
@ -663,9 +659,6 @@ bool COpenGLDriver::updateHardwareBuffer(SHWBufferLink *HWBuffer)
|| !((SHWBufferLink_opengl*)HWBuffer)->vbo_indicesID || !((SHWBufferLink_opengl*)HWBuffer)->vbo_indicesID
|| !((SHWBufferLink_opengl*)HWBuffer)->vbo_verticesID) || !((SHWBufferLink_opengl*)HWBuffer)->vbo_verticesID)
{ {
os::Printer::log("updating vbo", ELL_ERROR);
HWBuffer->ChangedID = HWBuffer->MeshBuffer->getChangedID(); HWBuffer->ChangedID = HWBuffer->MeshBuffer->getChangedID();
if (!updateVertexHardwareBuffer((SHWBufferLink_opengl*)HWBuffer)) if (!updateVertexHardwareBuffer((SHWBufferLink_opengl*)HWBuffer))
@ -685,10 +678,6 @@ COpenGLDriver::SHWBufferLink *COpenGLDriver::createHardwareBuffer(const scene::I
if (!mb || (mb->getHardwareMappingHint()==scene::EHM_NEVER)) if (!mb || (mb->getHardwareMappingHint()==scene::EHM_NEVER))
return 0; return 0;
os::Printer::log("making vbo", ELL_ERROR);
SHWBufferLink_opengl *HWBuffer=new SHWBufferLink_opengl(mb); SHWBufferLink_opengl *HWBuffer=new SHWBufferLink_opengl(mb);
//add to list, in order of their meshbuffer pointer //add to list, in order of their meshbuffer pointer
@ -2479,8 +2468,6 @@ bool COpenGLDriver::setRenderTarget(video::ITexture* texture, bool clearBackBuff
ResetRenderStates=true; ResetRenderStates=true;
if (RenderTargetTexture!=0) if (RenderTargetTexture!=0)
{ {
glReadPixels(0, 0, RenderTargetTexture->getSize().Width, RenderTargetTexture->getSize().Height, GL_RGBA, GL_UNSIGNED_BYTE, RenderTargetTexture->lock());
RenderTargetTexture->unlock();
if (RenderTargetTexture->isFrameBufferObject()) if (RenderTargetTexture->isFrameBufferObject())
{ {
RenderTargetTexture->unbindFrameBufferObject(); RenderTargetTexture->unbindFrameBufferObject();