Removed some WIP code which was not completely commited, and yet not working.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1117 dfc29bdd-3216-0410-991c-e03cc46cb475master
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757cb257a6
commit
fb26c88b28
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@ -596,8 +596,6 @@ bool COpenGLDriver::updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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#else
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return false;
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#endif
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}
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@ -648,8 +646,6 @@ bool COpenGLDriver::updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer)
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#else
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return false;
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#endif
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}
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@ -663,9 +659,6 @@ bool COpenGLDriver::updateHardwareBuffer(SHWBufferLink *HWBuffer)
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|| !((SHWBufferLink_opengl*)HWBuffer)->vbo_indicesID
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|| !((SHWBufferLink_opengl*)HWBuffer)->vbo_verticesID)
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{
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os::Printer::log("updating vbo", ELL_ERROR);
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HWBuffer->ChangedID = HWBuffer->MeshBuffer->getChangedID();
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if (!updateVertexHardwareBuffer((SHWBufferLink_opengl*)HWBuffer))
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@ -685,10 +678,6 @@ COpenGLDriver::SHWBufferLink *COpenGLDriver::createHardwareBuffer(const scene::I
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if (!mb || (mb->getHardwareMappingHint()==scene::EHM_NEVER))
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return 0;
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os::Printer::log("making vbo", ELL_ERROR);
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SHWBufferLink_opengl *HWBuffer=new SHWBufferLink_opengl(mb);
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//add to list, in order of their meshbuffer pointer
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@ -2479,8 +2468,6 @@ bool COpenGLDriver::setRenderTarget(video::ITexture* texture, bool clearBackBuff
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ResetRenderStates=true;
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if (RenderTargetTexture!=0)
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{
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glReadPixels(0, 0, RenderTargetTexture->getSize().Width, RenderTargetTexture->getSize().Height, GL_RGBA, GL_UNSIGNED_BYTE, RenderTargetTexture->lock());
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RenderTargetTexture->unlock();
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if (RenderTargetTexture->isFrameBufferObject())
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{
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RenderTargetTexture->unbindFrameBufferObject();
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