Properly initialize vertex copies.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1418 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
b9c1b18f10
commit
f66d930804
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@ -60,19 +60,18 @@ void CQuake3ShaderSceneNode::cloneBuffer ( scene::SMeshBufferLightMap * buffer )
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const u32 vsize = buffer->Vertices.size ();
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Original.Vertices.set_used ( vsize );
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MeshBuffer.Vertices.set_used ( vsize );
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Original.Vertices.reallocate( vsize );
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MeshBuffer.Vertices.reallocate( vsize );
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for ( u32 i = 0; i!= vsize; ++i )
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{
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const video::S3DVertex2TCoords * src = &buffer->Vertices[i];
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const video::S3DVertex2TCoords& src = buffer->Vertices[i];
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// Original has same Vertex Format
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Original.Vertices[i] = *src;
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Original.Vertices.push_back(src);
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// we have a different vertex format
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MeshBuffer.Vertices[i].Pos = src->Pos;
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MeshBuffer.Vertices[i].TCoords = src->TCoords;
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MeshBuffer.Vertices[i].Color = 0xFFFFFFFF;
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MeshBuffer.Vertices.push_back(src);
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MeshBuffer.Vertices.getLast().Color=0xFFFFFFFF;
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}
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MeshBuffer.recalculateBoundingBox ();
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@ -31,8 +31,6 @@ namespace io
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virtual s32 read(void* buffer, u32 sizeToRead);
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//! changes position in file, returns true if successful
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//! if relativeMovement==true, the pos is changed relative to current pos,
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//! otherwise from begin of file
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virtual bool seek(long finalPos, bool relativeMovement = false);
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//! returns size of file
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@ -55,9 +53,9 @@ namespace io
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//! opens the file
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void openFile();
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core::stringc Filename;
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FILE* File;
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long FileSize;
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core::stringc Filename;
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};
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} // end namespace io
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