Was missing a call to load the joints into the node in getJointNode(u32 jointID)
like with getJointNode(const c8* jointName) reported by xray here: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=30486 git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1634 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
a98153f8d5
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f3927d5cc2
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@ -577,7 +577,10 @@ IShadowVolumeSceneNode* CAnimatedMeshSceneNode::addShadowVolumeSceneNode(const I
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IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(const c8* jointName)
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{
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if (!Mesh || Mesh->getMeshType() != EAMT_SKINNED)
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{
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os::Printer::log("No mesh, or mesh not of skinned mesh type", ELL_WARNING);
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return 0;
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}
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checkJoints();
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@ -605,6 +608,14 @@ IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(const c8* jointName)
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//! the corresponding joint, if the mesh in this scene node is a skinned mesh.
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IBoneSceneNode* CAnimatedMeshSceneNode::getJointNode(u32 jointID)
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{
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if (!Mesh || Mesh->getMeshType() != EAMT_SKINNED)
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{
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os::Printer::log("No mesh, or mesh not of skinned mesh type", ELL_WARNING);
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return 0;
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}
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checkJoints();
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if (JointChildSceneNodes.size() <= jointID)
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{
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os::Printer::log("Joint not loaded into node", ELL_WARNING);
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@ -1026,8 +1037,8 @@ ISceneNode* CAnimatedMeshSceneNode::clone(ISceneNode* newParent, ISceneManager*
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if (!newParent) newParent = Parent;
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if (!newManager) newManager = SceneManager;
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CAnimatedMeshSceneNode * newNode =
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new CAnimatedMeshSceneNode(Mesh, newParent, newManager, ID, RelativeTranslation,
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CAnimatedMeshSceneNode * newNode =
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new CAnimatedMeshSceneNode(Mesh, newParent, newManager, ID, RelativeTranslation,
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RelativeRotation, RelativeScale);
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newNode->cloneMembers(this, newManager);
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