Merged with 1.4 branch (rev 1051:1075).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1077 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
5ecaaedbf8
commit
eed5ae57a0
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@ -55,8 +55,8 @@ namespace scene
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virtual bool useAnimationFrom(const ISkinnedMesh *mesh) = 0;
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virtual bool useAnimationFrom(const ISkinnedMesh *mesh) = 0;
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//!Update Normals when Animating
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//!Update Normals when Animating
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//!False= Don't (default)
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//!False= Don't animate, faster
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//!True= Update normals, slower
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//!True= Update normals
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virtual void updateNormalsWhenAnimating(bool on) = 0;
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virtual void updateNormalsWhenAnimating(bool on) = 0;
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//!Sets Interpolation Mode
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//!Sets Interpolation Mode
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@ -6,7 +6,7 @@
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#define __IRR_COMPILE_CONFIG_H_INCLUDED__
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#define __IRR_COMPILE_CONFIG_H_INCLUDED__
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//! Irrlicht SDK Version
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//! Irrlicht SDK Version
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#define IRRLICHT_SDK_VERSION "1.4beta"
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#define IRRLICHT_SDK_VERSION "1.4"
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//! The defines for different operating system are:
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//! The defines for different operating system are:
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//! _IRR_XBOX_PLATFORM_ for XBox
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//! _IRR_XBOX_PLATFORM_ for XBox
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@ -64,7 +64,7 @@ to the compiler settings: -DIRR_COMPILE_WITH_DX9_DEV_PACK
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and this to the linker settings: -ld3dx9 -ld3dx8 **/
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and this to the linker settings: -ld3dx9 -ld3dx8 **/
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#if defined(_IRR_WINDOWS_API_) && (!defined(__GNUC__) || defined(IRR_COMPILE_WITH_DX9_DEV_PACK))
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#if defined(_IRR_WINDOWS_API_) && (!defined(__GNUC__) || defined(IRR_COMPILE_WITH_DX9_DEV_PACK))
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#define _IRR_COMPILE_WITH_DIRECT3D_8_
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//#define _IRR_COMPILE_WITH_DIRECT3D_8_
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#define _IRR_COMPILE_WITH_DIRECT3D_9_
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#define _IRR_COMPILE_WITH_DIRECT3D_9_
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#endif
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#endif
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@ -12,6 +12,7 @@ namespace irr
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namespace core
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namespace core
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{
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{
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//! Double linked list template.
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//! Double linked list template.
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template <class T>
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template <class T>
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class list
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class list
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@ -64,6 +65,10 @@ public:
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bool operator ==(const ConstIterator& other) const { return Current == other.Current; }
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bool operator ==(const ConstIterator& other) const { return Current == other.Current; }
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bool operator !=(const ConstIterator& other) const { return Current != other.Current; }
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bool operator !=(const ConstIterator& other) const { return Current != other.Current; }
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#if defined (_MSC_VER) && (_MSC_VER < 1300)
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#pragma warning(disable:4284) // infix notation problem when using iterator operator ->
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#endif
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T & operator * () { return Current->Element; }
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T & operator * () { return Current->Element; }
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T * operator ->() { return &Current->Element; }
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T * operator ->() { return &Current->Element; }
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@ -659,7 +659,6 @@ bool CAnimatedMeshSceneNode::removeChild(ISceneNode* child)
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return true;
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return true;
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}
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}
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if (ISceneNode::removeChild(child))
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if (ISceneNode::removeChild(child))
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{
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{
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if (JointsUsed) //stop weird bugs caused while changing parents as the joints are being created
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if (JointsUsed) //stop weird bugs caused while changing parents as the joints are being created
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@ -671,9 +670,7 @@ bool CAnimatedMeshSceneNode::removeChild(ISceneNode* child)
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return true;
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return true;
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}
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}
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}
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}
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return true;
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return true;
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}
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}
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return false;
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return false;
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@ -501,12 +501,9 @@ bool CB3DMeshFileLoader::readChunkVRTS(CSkinnedMesh::SJoint *InJoint, scene::SSk
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// Transform the Vertex position by nested node...
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// Transform the Vertex position by nested node...
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InJoint->GlobalMatrix.transformVect(Vertex.Pos);
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InJoint->GlobalMatrix.transformVect(Vertex.Pos);
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InJoint->GlobalMatrix.rotateVect(Vertex.Normal);
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InJoint->GlobalMatrix.rotateVect(Vertex.Normal);
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//Add it...
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//Add it...
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BaseVertices.push_back(Vertex);
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BaseVertices.push_back(Vertex);
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AnimatedVertices_VertexID.push_back(-1);
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AnimatedVertices_VertexID.push_back(-1);
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@ -219,6 +219,8 @@ public:
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pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCCOLOR);
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pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCCOLOR);
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}
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}
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((SMaterial&)material).ZWriteEnable = false;
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services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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}
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}
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@ -255,6 +257,8 @@ public:
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pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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}
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}
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((SMaterial&)material).ZWriteEnable = false;
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services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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}
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}
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@ -302,6 +306,8 @@ public:
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pID3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE);
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pID3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE);
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}
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}
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((SMaterial&)material).ZWriteEnable = false;
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services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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}
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}
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@ -351,6 +357,8 @@ public:
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pID3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE);
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pID3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE);
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}
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}
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((SMaterial&)material).ZWriteEnable = false;
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services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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}
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}
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@ -240,6 +240,8 @@ public:
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pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCCOLOR);
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pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCCOLOR);
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}
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}
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((SMaterial&)material).ZWriteEnable = false;
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services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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}
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}
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@ -279,6 +281,8 @@ public:
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pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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pID3DDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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}
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}
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((SMaterial&)material).ZWriteEnable = false;
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services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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}
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}
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@ -328,6 +332,8 @@ public:
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}
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}
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((SMaterial&)material).ZWriteEnable = false;
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services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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}
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}
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@ -379,6 +385,8 @@ public:
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pID3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE);
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pID3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE);
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}
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}
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((SMaterial&)material).ZWriteEnable = false;
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services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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}
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}
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@ -783,6 +783,8 @@ void CIrrDeviceWin32::getWindowsVersion(core::stringc& out)
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out.append("Microsoft Windows 2000 ");
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out.append("Microsoft Windows 2000 ");
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if ( osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 1 )
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if ( osvi.dwMajorVersion == 5 && osvi.dwMinorVersion == 1 )
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out.append("Microsoft Windows XP ");
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out.append("Microsoft Windows XP ");
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if ( osvi.dwMajorVersion == 6 && osvi.dwMinorVersion == 0 )
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out.append("Microsoft Windows Vista ");
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if( bOsVersionInfoEx )
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if( bOsVersionInfoEx )
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{
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{
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@ -23,7 +23,7 @@ namespace scene
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CSkinnedMesh::CSkinnedMesh()
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CSkinnedMesh::CSkinnedMesh()
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: SkinningBuffers(0), HasAnimation(0), PreparedForSkinning(0),
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: SkinningBuffers(0), HasAnimation(0), PreparedForSkinning(0),
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AnimationFrames(0.f), lastAnimatedFrame(0.f), lastSkinnedFrame(0.f),
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AnimationFrames(0.f), lastAnimatedFrame(0.f), lastSkinnedFrame(0.f),
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BoneControlUsed(false), AnimateNormals(0), HardwareSkinning(0), InterpolationMode(EIM_LINEAR)
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BoneControlUsed(false), AnimateNormals(true), HardwareSkinning(0), InterpolationMode(EIM_LINEAR)
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{
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{
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#ifdef _DEBUG
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#ifdef _DEBUG
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setDebugName("CSkinnedMesh");
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setDebugName("CSkinnedMesh");
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@ -651,8 +651,8 @@ bool CSkinnedMesh::useAnimationFrom(const ISkinnedMesh *mesh)
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//!Update Normals when Animating
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//!Update Normals when Animating
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//!False= Don't (default)
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//!False= Don't animate them, faster
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//!True= Update normals, slower
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//!True= Update normals (default)
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void CSkinnedMesh::updateNormalsWhenAnimating(bool on)
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void CSkinnedMesh::updateNormalsWhenAnimating(bool on)
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{
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{
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AnimateNormals = on;
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AnimateNormals = on;
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@ -862,7 +862,6 @@ void CSkinnedMesh::finalize()
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lastAnimatedFrame=-1;
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lastAnimatedFrame=-1;
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lastSkinnedFrame=-1;
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lastSkinnedFrame=-1;
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AnimateNormals=false;
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//calculate bounding box
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//calculate bounding box
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@ -1214,6 +1214,10 @@ SOURCE=.\CColladaFileLoader.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\CColladaMeshWriter.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CCSMLoader.cpp
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SOURCE=.\CCSMLoader.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@ -1286,6 +1290,10 @@ SOURCE=.\CGUISpinBox.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\CImageLoaderPPM.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CIrrDeviceSDL.cpp
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SOURCE=.\CIrrDeviceSDL.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@ -1294,6 +1302,14 @@ SOURCE=.\CIrrDeviceSDL.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\CIrrMeshFileLoader.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CIrrMeshWriter.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CLightSceneNode.cpp
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SOURCE=.\CLightSceneNode.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@ -1646,6 +1662,14 @@ SOURCE=.\CSphereSceneNode.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\CSTLMeshFileLoader.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CSTLMeshWriter.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CTerrainSceneNode.cpp
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SOURCE=.\CTerrainSceneNode.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@ -1,5 +1,5 @@
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VERSION = 1.4beta
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VERSION = 1.4
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# Irrlicht Engine 1.4beta
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# Irrlicht Engine 1.4
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# Makefile for Linux
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# Makefile for Linux
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#
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#
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# To use, just run:
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# To use, just run:
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