Add bzip2 files to other project files.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3001 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
df5bdda304
commit
eb88b172e2
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@ -1213,6 +1213,29 @@
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<Unit filename="aesGladman/sha1.h" />
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<Unit filename="aesGladman/sha2.cpp" />
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<Unit filename="aesGladman/sha2.h" />
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<Unit filename="bzip2/blocksort.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="bzip2/bzcompress.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="bzip2/bzlib.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="bzip2/bzlib.h" />
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<Unit filename="bzip2/bzlib_private.h" />
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<Unit filename="bzip2/crctable.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="bzip2/decompress.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="bzip2/huffman.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="bzip2/randtable.c">
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<Option compilerVar="CC" />
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</Unit>
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<Extensions>
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<code_completion />
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<debugger />
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@ -6508,3 +6508,93 @@ Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit647]
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FileName=bzip2\blocksort.c
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Folder=Irrlicht/extern/bzip2
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Compile=1
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CompileCpp=0
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit648]
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FileName=bzip2\bzcompress.c
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Folder=Irrlicht/extern/bzip2
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Compile=1
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CompileCpp=0
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit649]
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FileName=bzip2\bzlib.c
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Folder=Irrlicht/extern/bzip2
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Compile=1
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CompileCpp=0
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit650]
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FileName=bzip2\bzlib.h
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Folder=Irrlicht/extern/bzip2
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Compile=1
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CompileCpp=0
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit651]
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FileName=bzip2\bzlib_private.h
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Folder=Irrlicht/extern/bzip2
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Compile=1
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CompileCpp=0
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit652]
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FileName=bzip2\crctable.c
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Folder=Irrlicht/extern/bzip2
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Compile=1
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CompileCpp=0
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit653]
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FileName=bzip2\decompress.c
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Folder=Irrlicht/extern/bzip2
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Compile=1
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CompileCpp=0
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit654]
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FileName=bzip2\huffman.c
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Folder=Irrlicht/extern/bzip2
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Compile=1
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CompileCpp=0
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit655]
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FileName=bzip2\randtable.c
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Folder=Irrlicht/extern/bzip2
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Compile=1
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CompileCpp=0
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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@ -2430,6 +2430,36 @@
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RelativePath=".\aesGladman\sha2.h">
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</File>
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</Filter>
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<Filter
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Name="bzip2">
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<File
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RelativePath=".\bzip2\blocksort.c">
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</File>
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<File
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RelativePath=".\bzip2\bzcompress.c">
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</File>
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<File
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RelativePath=".\bzip2\bzlib.c">
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</File>
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<File
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RelativePath=".\bzip2\bzlib.h">
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</File>
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<File
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RelativePath=".\bzip2\bzlib_private.h">
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</File>
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<File
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RelativePath=".\bzip2\crctable.c">
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</File>
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<File
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RelativePath=".\bzip2\decompress.c">
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</File>
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<File
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RelativePath=".\bzip2\huffman.c">
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</File>
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<File
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RelativePath=".\bzip2\randtable.c">
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</File>
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</Filter>
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</Filter>
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</Filter>
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<Filter
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@ -3373,6 +3373,46 @@
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>
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</File>
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</Filter>
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<Filter
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Name="bzip2"
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>
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<File
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RelativePath=".\bzip2\blocksort.c"
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>
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</File>
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<File
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RelativePath=".\bzip2\bzcompress.c"
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>
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</File>
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<File
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RelativePath=".\bzip2\bzlib.c"
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>
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</File>
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<File
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RelativePath=".\bzip2\bzlib.h"
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>
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</File>
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<File
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RelativePath=".\bzip2\bzlib_private.h"
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>
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</File>
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<File
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RelativePath=".\bzip2\crctable.c"
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>
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</File>
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<File
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RelativePath=".\bzip2\decompress.c"
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>
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</File>
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<File
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RelativePath=".\bzip2\huffman.c"
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>
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</File>
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<File
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RelativePath=".\bzip2\randtable.c"
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>
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</File>
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</Filter>
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</Filter>
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</Filter>
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<Filter
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@ -3012,6 +3012,46 @@
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>
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</File>
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</Filter>
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<Filter
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Name="bzip2"
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>
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<File
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RelativePath=".\bzip2\blocksort.c"
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>
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</File>
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<File
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RelativePath=".\bzip2\bzcompress.c"
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>
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</File>
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<File
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RelativePath=".\bzip2\bzlib.c"
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>
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</File>
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<File
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RelativePath=".\bzip2\bzlib.h"
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>
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</File>
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<File
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RelativePath=".\bzip2\bzlib_private.h"
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>
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</File>
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<File
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RelativePath=".\bzip2\crctable.c"
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>
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</File>
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<File
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RelativePath=".\bzip2\decompress.c"
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>
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</File>
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<File
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RelativePath=".\bzip2\huffman.c"
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>
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</File>
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<File
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RelativePath=".\bzip2\randtable.c"
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>
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</File>
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</Filter>
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</Filter>
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</Filter>
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<Filter
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@ -43,12 +43,14 @@ ZLIBOBJ = zlib/adler32.o zlib/compress.o zlib/crc32.o zlib/deflate.o zlib/inffas
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JPEGLIBOBJ = jpeglib/jcapimin.o jpeglib/jcapistd.o jpeglib/jccoefct.o jpeglib/jccolor.o jpeglib/jcdctmgr.o jpeglib/jchuff.o jpeglib/jcinit.o jpeglib/jcmainct.o jpeglib/jcmarker.o jpeglib/jcmaster.o jpeglib/jcomapi.o jpeglib/jcparam.o jpeglib/jcprepct.o jpeglib/jcsample.o jpeglib/jctrans.o jpeglib/jdapimin.o jpeglib/jdapistd.o jpeglib/jdatadst.o jpeglib/jdatasrc.o jpeglib/jdcoefct.o jpeglib/jdcolor.o jpeglib/jddctmgr.o jpeglib/jdhuff.o jpeglib/jdinput.o jpeglib/jdmainct.o jpeglib/jdmarker.o jpeglib/jdmaster.o jpeglib/jdmerge.o jpeglib/jdpostct.o jpeglib/jdsample.o jpeglib/jdtrans.o jpeglib/jerror.o jpeglib/jfdctflt.o jpeglib/jfdctfst.o jpeglib/jfdctint.o jpeglib/jidctflt.o jpeglib/jidctfst.o jpeglib/jidctint.o jpeglib/jmemmgr.o jpeglib/jmemnobs.o jpeglib/jquant1.o jpeglib/jquant2.o jpeglib/jutils.o jpeglib/jcarith.o jpeglib/jdarith.o jpeglib/jaricom.o
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LIBPNGOBJ = libpng/png.o libpng/pngerror.o libpng/pngget.o libpng/pngmem.o libpng/pngpread.o libpng/pngread.o libpng/pngrio.o libpng/pngrtran.o libpng/pngrutil.o libpng/pngset.o libpng/pngtrans.o libpng/pngwio.o libpng/pngwrite.o libpng/pngwtran.o libpng/pngwutil.o
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LIBAESGM = aesGladman/aescrypt.o aesGladman/aeskey.o aesGladman/aestab.o aesGladman/fileenc.o aesGladman/hmac.o aesGladman/prng.o aesGladman/pwd2key.o aesGladman/sha1.o aesGladman/sha2.o
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BZIP2OBJ = bzip2/blocksort.o bzip2/huffman.o bzip2/crctable.o bzip2/randtable.o bzip2/bzcompress.o bzip2/decompress.o bzip2/bzlib.o
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# Next variable is for additional scene nodes etc. of customized Irrlicht versions
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EXTRAOBJ =
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LINKOBJ = $(IRRMESHOBJ) $(IRROBJ) $(IRRPARTICLEOBJ) $(IRRANIMOBJ) \
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$(IRRVIDEOOBJ) $(IRRSWRENDEROBJ) $(IRRIOOBJ) $(IRROTHEROBJ) \
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$(IRRGUIOBJ) $(ZLIBOBJ) $(JPEGLIBOBJ) $(LIBPNGOBJ) $(LIBAESGM) \
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$(EXTRAOBJ)
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$(BZIP2OBJ) $(EXTRAOBJ)
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###############
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#Compiler flags
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@ -71,6 +71,12 @@ AESGLADMANOBJ = [];
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for fileName in AESGLADMANNAMES:
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AESGLADMANOBJ += [AESGLADMAN_PREFIX + fileName];
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BZIP2_PREFIX = 'bzip2/';
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BZIP2NAMES = ['blocksort.c', 'bzcompress.c', 'bzlib.c', 'crctable.c', 'decompress.c', 'huffman.c', 'randtable.c'];
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BZIP2OBJ = [];
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for fileName in BZIP2NAMES:
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BZIP2OBJ += [BZIP2_PREFIX + fileName];
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# Next variable is for additional scene nodes etc. of customized Irrlicht versions
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EXTRAOBJ = [];
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