Add bzip2 files to other project files.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3001 dfc29bdd-3216-0410-991c-e03cc46cb475
master
hybrid 2009-12-05 18:16:21 +00:00
parent df5bdda304
commit eb88b172e2
7 changed files with 232 additions and 1 deletions

View File

@ -1213,6 +1213,29 @@
<Unit filename="aesGladman/sha1.h" />
<Unit filename="aesGladman/sha2.cpp" />
<Unit filename="aesGladman/sha2.h" />
<Unit filename="bzip2/blocksort.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="bzip2/bzcompress.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="bzip2/bzlib.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="bzip2/bzlib.h" />
<Unit filename="bzip2/bzlib_private.h" />
<Unit filename="bzip2/crctable.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="bzip2/decompress.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="bzip2/huffman.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="bzip2/randtable.c">
<Option compilerVar="CC" />
</Unit>
<Extensions>
<code_completion />
<debugger />

View File

@ -6508,3 +6508,93 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit647]
FileName=bzip2\blocksort.c
Folder=Irrlicht/extern/bzip2
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit648]
FileName=bzip2\bzcompress.c
Folder=Irrlicht/extern/bzip2
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit649]
FileName=bzip2\bzlib.c
Folder=Irrlicht/extern/bzip2
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit650]
FileName=bzip2\bzlib.h
Folder=Irrlicht/extern/bzip2
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit651]
FileName=bzip2\bzlib_private.h
Folder=Irrlicht/extern/bzip2
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit652]
FileName=bzip2\crctable.c
Folder=Irrlicht/extern/bzip2
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit653]
FileName=bzip2\decompress.c
Folder=Irrlicht/extern/bzip2
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit654]
FileName=bzip2\huffman.c
Folder=Irrlicht/extern/bzip2
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit655]
FileName=bzip2\randtable.c
Folder=Irrlicht/extern/bzip2
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

View File

@ -2430,6 +2430,36 @@
RelativePath=".\aesGladman\sha2.h">
</File>
</Filter>
<Filter
Name="bzip2">
<File
RelativePath=".\bzip2\blocksort.c">
</File>
<File
RelativePath=".\bzip2\bzcompress.c">
</File>
<File
RelativePath=".\bzip2\bzlib.c">
</File>
<File
RelativePath=".\bzip2\bzlib.h">
</File>
<File
RelativePath=".\bzip2\bzlib_private.h">
</File>
<File
RelativePath=".\bzip2\crctable.c">
</File>
<File
RelativePath=".\bzip2\decompress.c">
</File>
<File
RelativePath=".\bzip2\huffman.c">
</File>
<File
RelativePath=".\bzip2\randtable.c">
</File>
</Filter>
</Filter>
</Filter>
<Filter

View File

@ -3373,6 +3373,46 @@
>
</File>
</Filter>
<Filter
Name="bzip2"
>
<File
RelativePath=".\bzip2\blocksort.c"
>
</File>
<File
RelativePath=".\bzip2\bzcompress.c"
>
</File>
<File
RelativePath=".\bzip2\bzlib.c"
>
</File>
<File
RelativePath=".\bzip2\bzlib.h"
>
</File>
<File
RelativePath=".\bzip2\bzlib_private.h"
>
</File>
<File
RelativePath=".\bzip2\crctable.c"
>
</File>
<File
RelativePath=".\bzip2\decompress.c"
>
</File>
<File
RelativePath=".\bzip2\huffman.c"
>
</File>
<File
RelativePath=".\bzip2\randtable.c"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter

View File

@ -3012,6 +3012,46 @@
>
</File>
</Filter>
<Filter
Name="bzip2"
>
<File
RelativePath=".\bzip2\blocksort.c"
>
</File>
<File
RelativePath=".\bzip2\bzcompress.c"
>
</File>
<File
RelativePath=".\bzip2\bzlib.c"
>
</File>
<File
RelativePath=".\bzip2\bzlib.h"
>
</File>
<File
RelativePath=".\bzip2\bzlib_private.h"
>
</File>
<File
RelativePath=".\bzip2\crctable.c"
>
</File>
<File
RelativePath=".\bzip2\decompress.c"
>
</File>
<File
RelativePath=".\bzip2\huffman.c"
>
</File>
<File
RelativePath=".\bzip2\randtable.c"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter

View File

@ -43,12 +43,14 @@ ZLIBOBJ = zlib/adler32.o zlib/compress.o zlib/crc32.o zlib/deflate.o zlib/inffas
JPEGLIBOBJ = jpeglib/jcapimin.o jpeglib/jcapistd.o jpeglib/jccoefct.o jpeglib/jccolor.o jpeglib/jcdctmgr.o jpeglib/jchuff.o jpeglib/jcinit.o jpeglib/jcmainct.o jpeglib/jcmarker.o jpeglib/jcmaster.o jpeglib/jcomapi.o jpeglib/jcparam.o jpeglib/jcprepct.o jpeglib/jcsample.o jpeglib/jctrans.o jpeglib/jdapimin.o jpeglib/jdapistd.o jpeglib/jdatadst.o jpeglib/jdatasrc.o jpeglib/jdcoefct.o jpeglib/jdcolor.o jpeglib/jddctmgr.o jpeglib/jdhuff.o jpeglib/jdinput.o jpeglib/jdmainct.o jpeglib/jdmarker.o jpeglib/jdmaster.o jpeglib/jdmerge.o jpeglib/jdpostct.o jpeglib/jdsample.o jpeglib/jdtrans.o jpeglib/jerror.o jpeglib/jfdctflt.o jpeglib/jfdctfst.o jpeglib/jfdctint.o jpeglib/jidctflt.o jpeglib/jidctfst.o jpeglib/jidctint.o jpeglib/jmemmgr.o jpeglib/jmemnobs.o jpeglib/jquant1.o jpeglib/jquant2.o jpeglib/jutils.o jpeglib/jcarith.o jpeglib/jdarith.o jpeglib/jaricom.o
LIBPNGOBJ = libpng/png.o libpng/pngerror.o libpng/pngget.o libpng/pngmem.o libpng/pngpread.o libpng/pngread.o libpng/pngrio.o libpng/pngrtran.o libpng/pngrutil.o libpng/pngset.o libpng/pngtrans.o libpng/pngwio.o libpng/pngwrite.o libpng/pngwtran.o libpng/pngwutil.o
LIBAESGM = aesGladman/aescrypt.o aesGladman/aeskey.o aesGladman/aestab.o aesGladman/fileenc.o aesGladman/hmac.o aesGladman/prng.o aesGladman/pwd2key.o aesGladman/sha1.o aesGladman/sha2.o
BZIP2OBJ = bzip2/blocksort.o bzip2/huffman.o bzip2/crctable.o bzip2/randtable.o bzip2/bzcompress.o bzip2/decompress.o bzip2/bzlib.o
# Next variable is for additional scene nodes etc. of customized Irrlicht versions
EXTRAOBJ =
LINKOBJ = $(IRRMESHOBJ) $(IRROBJ) $(IRRPARTICLEOBJ) $(IRRANIMOBJ) \
$(IRRVIDEOOBJ) $(IRRSWRENDEROBJ) $(IRRIOOBJ) $(IRROTHEROBJ) \
$(IRRGUIOBJ) $(ZLIBOBJ) $(JPEGLIBOBJ) $(LIBPNGOBJ) $(LIBAESGM) \
$(EXTRAOBJ)
$(BZIP2OBJ) $(EXTRAOBJ)
###############
#Compiler flags

View File

@ -71,6 +71,12 @@ AESGLADMANOBJ = [];
for fileName in AESGLADMANNAMES:
AESGLADMANOBJ += [AESGLADMAN_PREFIX + fileName];
BZIP2_PREFIX = 'bzip2/';
BZIP2NAMES = ['blocksort.c', 'bzcompress.c', 'bzlib.c', 'crctable.c', 'decompress.c', 'huffman.c', 'randtable.c'];
BZIP2OBJ = [];
for fileName in BZIP2NAMES:
BZIP2OBJ += [BZIP2_PREFIX + fileName];
# Next variable is for additional scene nodes etc. of customized Irrlicht versions
EXTRAOBJ = [];