Add test for mesh cache.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2988 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
6ffcba6836
commit
e699ab8889
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@ -24,14 +24,12 @@ bool b3dAnimation(void)
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ISceneManager * smgr = device->getSceneManager();
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IAnimatedMesh* mesh = smgr->getMesh("../media/ninja.b3d");
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IAnimatedMeshSceneNode* node1;
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IAnimatedMeshSceneNode* node2;
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assert(mesh);
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bool result = false;
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if(mesh)
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{
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node1 = smgr->addAnimatedMeshSceneNode(mesh);
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IAnimatedMeshSceneNode* node1 = smgr->addAnimatedMeshSceneNode(mesh);
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assert(node1);
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if(node1)
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@ -43,7 +41,7 @@ bool b3dAnimation(void)
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node1->setDebugDataVisible(irr::scene::EDS_BBOX_BUFFERS);
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}
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node2 = smgr->addAnimatedMeshSceneNode(mesh);
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IAnimatedMeshSceneNode* node2 = smgr->addAnimatedMeshSceneNode(mesh);
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assert(node2);
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if(node2)
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{
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@ -64,7 +64,7 @@ int main(int argumentCount, char * arguments[])
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// TODO: Needs to be fixed first
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// TEST(testTriangle3d);
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TEST(vectorPositionDimension2d);
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// file system checks
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// file system checks (with null driver)
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TEST(filesystem);
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TEST(archiveReader);
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TEST(testXML);
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@ -75,6 +75,7 @@ int main(int argumentCount, char * arguments[])
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TEST(removeCustomAnimator);
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TEST(sceneCollisionManager);
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TEST(sceneNodeAnimator);
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TEST(meshLoaders);
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// software drivers only
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TEST(softwareDevice);
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TEST(b3dAnimation);
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@ -0,0 +1,42 @@
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// Copyright (C) 2008-2009 Colin MacDonald
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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using namespace irr;
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using namespace core;
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using namespace scene;
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using namespace video;
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using namespace io;
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using namespace gui;
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// Tests mesh loading features and the mesh cache.
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/** This won't test render results. Currently, not all mesh loaders are tested. */
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bool meshLoaders(void)
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{
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IrrlichtDevice *device = createDevice( EDT_NULL, dimension2d<u32>(160, 120), 32);
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assert(device);
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if (!device)
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return false;
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IVideoDriver* driver = device->getVideoDriver();
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ISceneManager * smgr = device->getSceneManager();
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IAnimatedMesh* mesh = smgr->getMesh("../media/ninja.b3d");
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assert(mesh);
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bool result = (mesh != 0);
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if (mesh)
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{
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if (mesh != smgr->getMesh("../media/ninja.b3d"))
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{
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logTestString("Loading from same file results in different meshes!");
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result=false;
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}
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}
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device->drop();
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return result;
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}
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@ -1,2 +1,2 @@
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Test suite pass at GMT Sat Dec 05 11:03:29 2009
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Test suite pass at GMT Sat Dec 05 11:31:52 2009
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@ -258,6 +258,10 @@
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RelativePath=".\md2Animation.cpp"
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>
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</File>
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<File
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RelativePath=".\meshLoaders.cpp"
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>
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</File>
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<File
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RelativePath=".\planeMatrix.cpp"
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>
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