Fix MRT disabling. Bug found and fixed by hendu.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4219 dfc29bdd-3216-0410-991c-e03cc46cb475master
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8106d4200f
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e01700a9a4
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@ -4121,7 +4121,8 @@ bool COpenGLDriver::setRenderTarget(video::ITexture* texture, bool clearBackBuff
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#endif
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// check if we should set the previous RT back
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if (RenderTargetTexture != texture)
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if ((RenderTargetTexture != texture) ||
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(CurrentTarget==ERT_MULTI_RENDER_TEXTURES))
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{
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setActiveTexture(0, 0);
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ResetRenderStates=true;
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@ -4135,6 +4136,7 @@ bool COpenGLDriver::setRenderTarget(video::ITexture* texture, bool clearBackBuff
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// we want to set a new target. so do this.
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glViewport(0, 0, texture->getSize().Width, texture->getSize().Height);
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RenderTargetTexture = static_cast<COpenGLTexture*>(texture);
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// calls glDrawBuffer as well
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RenderTargetTexture->bindRTT();
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CurrentRendertargetSize = texture->getSize();
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CurrentTarget=ERT_RENDER_TEXTURE;
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